Dodge is Awesome!

3 months ago

Doing another run through, and just discovered that Dodge is so awesome it feels like cheating.  I attacked the castle with my Paladin up front, and my Ranger/Cleric/Wizard hiding in the background.  After the battle started I cast shield of faith on the Paladin resulting in an AC of 24.  The Skeletons in the castle proceeded to miss over and over again because it was statistically impossible for them to hit me.  The remaining team took everyone out with range weapons.  The shield of faith didn't run out after both rounds of skeletons, so I took out all 3 groups of Zombies the same way.  Didn't get hit once.  The closest they got was a Zombie rolled a 20 and a 19, resulting in a 23 (Not good enough).  In summary.  I just killed all of the monsters in the castle courtyard without taking 1 single hit.

Felt pretty weird telling the Paladin to dodge every round, but changing the odds of getting hit from 1 in 20 to 1 in 400 is HUGE.

ImpPhil
Level 7
3 months ago

Shouldn't a natural 20 always hit?

silverblade
Level 10
3 months ago

Shouldn't a natural 20 always hit?

Yes it should just like a natural 1 is always a miss. 

3 months ago (edited)

Shouldn't a natural 20 always hit?


Dodge applies disadvantage to the attacker, so it rolled 20 & 19 but took the 19.

silverblade
Level 10
3 months ago

Shouldn't a natural 20 always hit?


Dodge applies disadvantage to the attacker, so it rolled 20 & 19 but took the 19.

That's right.  I didn't think about that part.

TomReneth
Level 11
3 months ago

Dodge it indeed awesome against enemies that won't change their targets or tactics. It's one of the weaknesses of the enemy AI as of right now.


Typos happen. More so on the phone.

Kam
Level 2
3 months ago

Grapple is the natural counter to dodge, a grappled target speed becomes zero and then you cant use dodge anymore, they need to teach the AI this.

ImpPhil
Level 7
3 months ago

I see, dodge is definitely awesome :)

3 months ago

Dodge it indeed awesome against enemies that won't change their targets or tactics. It's one of the weaknesses of the enemy AI as of right now. 

The AI actually does change it's tactics if given the opportunity.  But with the other 3 members of the group hiding the AI doesn't see them and only has 1 target.  When I would loose the hiding role I would move them out of sight range and re-hide.

The AI also tried grapple, but the Paladin is strong and hard to grapple so it rarely worked.  Also, I ignored the archers and focused on killing the melee attackers first because they are the only one's who benefit from a prone opponent.  Archers suffer the same disadvantage if the player is prone or dodging.