I've finished the main campaign with a standard group (fighter, wizard, rogue, cleric) and decided to give the custom content a go with some variety (sorceror, cleric of battle, ranger, spymaster rogue).
no identify is a pain in the netherworlds. no merchants around to get ID from, none of my characters have ID in their spell list, no scrolls of ID found yet. its not just items though, its potions too. unless i burn a feat and take alchemist...but the base requirement is int 13... and my sorc has int 12 because his primary stat is CHA
I think its great that the ruleset is so closely followed but without the flexibility of a PnP or the completeness of the environment to offer a way around issues like this, the rules unbalance the gameplay