Do only Wizards have the Identify spell (not the Spellblade nor Sorcerers)

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IXI
Level 14
4 months ago

the ritual bit helps keep game balance 


yellow flower of courage

Baraz
Level 14
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4 months ago (edited)

the ritual bit helps keep game balance 

It is an argument, but I disagree there would be any noticeable unbalance from Sorcerers, Eldritch Knights (only 5 spells as Rituals possible, notably Alarm) or Arcane Tricksters (5 spells as Rituals: Animal Messenger, Magic Mouth...) doing an occasional 10 minute Ritual spell.

Ritual spells are not exactly known to be OP or impressive.

In Solasta, for example (with my homebrew), the Shadowcaster (Rogue) could do Identify as a Ritual.  It makes sense with a Rogue (appraisal, selling stolen stuff) and does not really screw game-balance.


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TomReneth
Level 14
4 months ago

(...)

Keep in mind that Shadowcasters can't cast Identify as a Ritual, but have to use it with spellslots. But they usually have a few spare spell slots between rests, since they rely more on their non-magical abilities since they're Rogues. 

Well that is surprising.  I falsely believed that, in D&D, all casters could cast as a Ritual their spells that have the Ritual tag.  Turns out your class has to have the Ritual Casting feature (Bard, Cleric, Wizard, some exceptions for specific Warlocks, a few spells if you take the Feat Ritual Caster). [As a DM, I think I would ignore those restrictions.]

I really like the concept of Rituals and I find it disappointing that it is limited that way for many casting subclasses and sorcerers.  In Solasta, it makes Identify even tougher to do inside dungeons (though you can cast it a few times before starting to travel for example).

@Belgarath197 : interesting to know there is an option to attune freely...

As someone who did have their Shadowcaster be their primary identifier, it really wasn't a problem. Shadowcasters are Rogues first and foremost, so they rarely expend all their spellslots and can be almost as effective even if they have no spellslots left. Wizards can likely Ritual Cast some of their spells precisely because they are a lot more dependent on their spellslots to be effective characters.


All of this being said, my experience with Sorcerers and Wizards in Solasta is that Wizards are overall superior. But Sorcerers are cool.


Typos happen. More so on the phone.

Baraz
Level 14
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4 months ago

Oh one last thing on the topic : 

a friend tells me his Spellblade Fighter was able to read scrolls of Identify.  I do not know if, in his settings, the "Universal scrolls" option was on or not.  I presume Arcane casters can simply read Arcane scrolls even if they do not know the spell or magic school.


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TomReneth
Level 14
4 months ago

Oh one last thing on the topic : 

a friend tells me his Spellblade Fighter was able to read scrolls of Identify.  I do not know if, in his settings, the "Universal scrolls" option was on or not.  I presume Arcane casters can simply read Arcane scrolls even if they do not know the spell or magic school.

I think classes are normally limited to spells they can pick from their spell list (even if they don't know them at that time), so that probably is the Universal Scroll option.


Typos happen. More so on the phone.

sevenmothers
Level 2
4 months ago

I've finished the main campaign with a standard group (fighter, wizard, rogue, cleric) and decided to give the custom content a go with some variety (sorceror, cleric of battle, ranger, spymaster rogue). 


no identify is a pain in the netherworlds. no merchants around to get ID from, none of my characters have ID in their spell list, no scrolls of ID found yet. its not just items though, its potions too. unless i burn a feat and take alchemist...but the base requirement is int 13... and my sorc has int 12 because his primary stat is CHA


I think its great that the ruleset is so closely followed but without the flexibility of a PnP  or the completeness of the environment to offer a way around issues like this, the rules unbalance the gameplay

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