DICE ROLLS

Brie Longbow
Level 4
1 year ago

This has happened 2 times to me. 

Rogue and Ranger 2 weapons 

1 on 1st roll

2 on 2nd roll

3 on 3rd roll


You know the odds of that?

IXI
Level 14
1 year ago

This has happened 2 times to me. 

Rogue and Ranger 2 weapons 

1 on 1st roll

2 on 2nd roll

3 on 3rd roll

i think elvis presley has your answer


yellow flower of courage

Brie Longbow
Level 4
1 year ago

Dice rolls are so RIGGED in t his game nothing random about them. 

Getting tired of everyone on my team getting 1-6 in the same round and NOONE doing any damage. 

What I get is statistically improbable. 

vualataoday
Level 5
1 year ago

2 crit in a fucking turn 

0.0025 chance

Velnor
Level 14
1 year ago

This has happened 2 times to me. 

Rogue and Ranger 2 weapons 

1 on 1st roll

2 on 2nd roll

3 on 3rd roll

i think elvis presley has your answer

OK, I am intrigued.

Explain that comment about Elvis.

How does he have the answer?????

IXI
Level 14
1 year ago

This has happened 2 times to me. 

Rogue and Ranger 2 weapons 

1 on 1st roll

2 on 2nd roll

3 on 3rd roll

i think elvis presley has your answer

OK, I am intrigued.

Explain that comment about Elvis.

How does he have the answer?????

one for the money, two for the show, three to get ready

its not original to elvis but he did make it popular 


yellow flower of courage

1 year ago

2 crit in a fucking turn 

0.0025 chance

That is only a one in 400 probability if you take the those 2 rolls in isolation (ie cherry pick your data).  If you looked at all of the rolls for enemies in that encounter, the likelihood of that data set is much higher.  But even a probability of 1 in 400 is not absurd.  In the course of the game & multiple plays you will have more than 400 encounters, so this result is perfectly normal (albeit annoying).  
But if you don’t like actual randomness in your game, there is an option to turn on Karmic Dice, which will cheat the results a little. Maybe that will make your gameplay more enjoyable.




"I live to serve."

Velnor
Level 14
1 year ago

Got it!

I had forgotten about Blue Suede Shoes.

Nice one!

1 year ago (edited)

Havent read all of this thread, but Ive got almost 500 hours in the game and I have not seen anything biased in the rolls.  That's a huge sample size.  

Bear with me here...  Ive been playing poker for over 17 years.  I can tell you every bad beat Ive ever had.. in excruciating detail.   I can remember every bet, every card that came up on the turn and river, exact table position, etc.  But I don't really remember the lucky winning hands I've played.   Its the same with other players. The wins?  "Yeah, I got him on the river with a boat, it was Kings full of... sevens?  Whatever."

 I think theres a selective memory here where the pain sticks with you more.    


Velnor
Level 14
1 year ago

After several times around, it seems fine to me also.

I freaked out at first, but this far in it seems to be working.

Meepichi
Level 2
1 year ago

Yeah I often get very annoyed when a bad luck streak happens, with me seemingly not able to roll above 7 for the encounter while the enemy is getting lots of 15+ rolls and some crits. Or rolling 2's and 3's when trying to unlock a chest or disarm a trap. Happened 4 straight times last night. I had a Tiger Drake roll 20,20,19, and 18 on it's 1st 4 attacks as well, taking out a character. Very annoying but it happens. I've been so annoyed I've written down the numbers to see if I was cursed or just only noticing the bad things.  This was my Ranger in the last player made module I played following a 12 crit miss total from a previous module(although she hit 70% of her targets). Actually crit misses really isn't any more important than missing by 1.  It's not like the old days when there was a penalty for crit missing, like dropping your weapon or possibly even breaking your weapon or hitting a team mate. It just feels shitty to rolls 1's.  2,2,5,8,15,7,19,3,13,14,2,2,13,4,8,6,2,10,6,2,11,20,11,16,6,3,13,14,18,20,1,20,17,13,8,5,7,4,14,15,16,10,8,9,2,7,17,3,11,14,19,13,2,6,20,1,14,1,13,7,5,14,5,16,1,5,9,17,5,9,12,18,1,11,10,17,5,8,20,2,12, and stopped here as I felt that was enough. As you can see there were periods where I was on a minor crap roll streak, but had some good ones too. I've rolled far worse in the past, but I've also had times where I couldn't seem to miss.  In the end I think the dice rolls are fine, it's just rng is a bitch at times. :)

1 year ago (edited)

No joke, after the above post this morning, I played a bit and my Paly landed on advantage two "20's" on some hapless Ogre.   Just needed one.  ;)

Velnor
Level 14
1 year ago

Well, mine always seems to come when everybody misses very roll for about 3 rounds, you're down to 5 hp, and the Paladin rolls 1.

Velnor
Level 14
1 year ago

OK

I got another bitch.

How come, every time I heal somebody that went down, they are targeted immediately, and they always hit, taking them right back down.

That has to be in the game's programming.

Baraz
Level 14
Steam Link Newsletter Link Kickstarter Backer Weaponsmith (Bronze)
1 year ago (edited)

OK

I got another bitch.

How come, every time I heal somebody that went down, they are targeted immediately, and they always hit, taking them right back down.

That has to be in the game's programming.

If the are Prone (yet healed), the enemy has Advantage to hit them in melee (and Disadvantage with ranged weapons though).

The AI in BG3 tended to attack KO heroes, and it did feel odd...  In most tabletop games I played in my life, enemies focus those that can still fight (active threats).  Even players would most often not waste an Action to finish off an enemy that is KO (unless it is an Intimidate action to stop a fight).  

Though here I guess you mean the target has been healed, so it does make sense to strike them down before they attack.

Anyhow, considering it provokes a Game Over in Solasta, it is a big issue if a hero ia ganked.


Steam profile : https://steamcommunity.com/id/baraz/