Dialogue/Story

3 weeks ago (edited)

Hi dev, another thorny question for you. In the demo we saw more or less how the dialogues will be in the game (For me the interaction of the demo was done very well). I'd be curious to know how complex and how important the dialogues in the campaign will be.
In practice there will be complex dialogues with some ramifications that lead to actual consequences in the game world. Or will they be just dialogues to check off some extra rewards? Will talking to NPCs lead to side quests or will it all be a little more on an established track?

2 weeks ago

This is quite hard to say - complexity and importance is very subjective to the player. The ambition is of course to have some meaningful dialog results, aside from the simple "here get some extra rewards". What will those consequences be? We can't really say for now.