Diagonal Movement / Flanking / Other Options

TheBDU
Level 3
1 week ago

Just one more suggestion. Since this is a tactical game, I think that it would be beneficial to implement some of the DMG variant rules as options (either base game or as a toggle in settings like the difficulty options). There are 2 that I think would add to the combat oriented nature of the game:

Diagonal Movement: In the DMG, there is an option to have every other diagonal square cost 2 squares of movement. This allows for much more accurate geometric movement and makes it impossible to "cheat" extra movement by moving diagonally. For example, your first diagonal square you move 5 feet, the second costs 10 feet. This isn't perfect, but it does make movement much more accurate than diagonals costing the same as horizontal/vertical movement.

Flanking: I don't think that I need to cover this as I've seen it in here before, but I do think the flanking rule works well in a very tactical game.

Loving the game and I don't mean to criticize, but I do feel like having some of the DMG variant rules as options in the settings menu can really add to the D&D feel.

mrfuji3
Level 4
1 week ago

+1 for diagonal movement costing 10 feet every other square. If the issue is that 5e SRD doesn't cover this rule, then just "take inspiration" from Pathfinder SRD or D&D 3.5 SRD. Plus, this is such a broad mechanic that I doubt any copyright argument could realistically be made.

-1* for flanking as the DMG specifies. Given that in 5e you only provoke AoO when moving away from an enemy, not moving within its reach, circling around an enemy for Advantage is too easy and too powerful. *I would be in favor of a smaller +1 or +2 bonus for flanking. This has the benefit of also not copying the 5e DMG's rule, and thus there's no license conflict right?

And don't feel bad about criticizing. That's what the EA process is for. We're all (hopefully) here because we like the game and want it to be as good as possible.

TheBDU
Level 3
1 week ago

Ugh, I feel so dumb now, I forgot that they can only use SRD. You make some valid points how to avoid issues, but I still should have realized.

mrfuji3
Level 4
1 week ago

No worries. It's still good to let the devs know we want these features.

To be honest, I find it odd that the alternate-diagonals-are-10-feet isn't the default rule of PHB/SRD. I guess it's simpler to just say every square including diagonals costs 5 feet of movement, but then you also have to determine if you're applying this metric to circular spells so it's as-if not more-complicated. Do circular spells become squares?

IXI
Level 8
1 week ago

i guess since this game will have lots of options giving the flanking option kind of makes sense but as pointed out, it is too powerful and it also steps on the toes of other class and tactical features so i would not like to see it in the game at all


yellow flower of courage

IXI
Level 8
1 week ago

plus as pointed out else where the only way to make the combat challenging is have a mob/horde attack the party, then all of them will get advantage which not only tips the power balance it also steps on the toes of various racial features.  basically flanking stabs the core structure of 5e in the back


yellow flower of courage

1 week ago (edited)

They have flanking in Baldurs, and it is too easy to abuse.  Facing winds up making or breaking you.

I've always thought in RPGs that people tend to think that their character is only facing a certain direction in combat, but that's not realistic.  If you have enemies all around, you are going to be moving around, not static.  As you spot and enemy coming on you left, you turn to block.

You should maybe get advantage, though, if you and an ally are attacking a single enemy.


GM4Him

mrfuji3
Level 4
1 week ago

That's exactly what we're talking about when we use the term "flanking": you and an ally are not only attacking the same enemy, but are on opposite sides of that enemy. So even without 5e's simplification of turn-based-staticness, the enemy is still surrounded and can't face both directions at once. BG3 has backstab, not flanking.

I'd be fine with flanking advantage as an option, but I'd hope there would also be a "Flanking gives +1/+2" option as well as the ability to turn it off. I strongly agree with IXI that Flanking Advantage steps on the toes of various racial/class abilities and is way overpowered.