Dark Castle puzzle. How???

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Duriel15
Level 6
11 months ago

Honestly I thought this puzzle was great. Was a little confusing at first but once I figured out what the push tiles looked like and how to work with them it became relatively straight forward. No issues with the up down left right directions, etc. All worked seemingly as intended.

I didn't even think to use Misty-step to get up to the rest spot, damn. Does that work for getting inside the one totally closed cage near the entrance too? I need to start thinking with teleport powers in mind more.

The argument of "Why can't I just blow the door up?!" is rather silly. It's clearly protected by powerful magic that you can't overcome. Your DM would likely explain it to you that way in a tabletop setting. It's a freaking wizard tower. You may as well argue, "Why can't I smash the wall to bits with my warhammer and walk around?" or "Why can't I get a million explosive barrels like there are in DOS3.. erm BG3.. and blow the entire tower apart and search through the rubble?" There are always going to be limitations at a certain point in a semi-linear cRPG like this, you need to work within them.

Player333676
Level 13
11 months ago

The puzzle is bugged for me, I solved it (circle lights up after activating all arrows & the stair symbol) and a bunch of skeletons spawn in the next room (separated by bars), but nothing else happens. What am I supposed to do after I finish the puzzle?

11 months ago

Ok, solved the puzzle, now it says find the master and ask about the gem. I killed the elf , but it still is pointing me to talk to the master, what am I missing?

6 months ago

If I ever get transported to a parallel dimension in which I'm a fantastically gifted wizard with nothing better to do than create stupid mazes, I'm going to create lots of stupid mazes in which solving them logically gets the burglars dropped into boiling hot acid. What idiot designs a privacy shield that can be solved logically? The solution should be one of the logically incorrect answers.

Ole
Level 5
6 months ago

The maze might be considered a tedious intersection if one is not into solving puzzles. I can understand that. 

But the game also literally gives you a step by step guide in how to solve it in the form of a book you loot from the remains of a dead adventurer. 

So it's not "hard" by any means. The hardest part was getting to the long resting spot without having a jump or fly or spider climb spell prepared (SPOILERS: You should always have at least one of those in your repertoire!).

But experimenting with pressing the teleportation sigils in the wrong order eventually got one of my PCs there so I could get my whole group to the fireplace. 

The fight with the skeleton guards was easy to do, as you have the perfect bottleneck situation going on and can just lure them out with AOE spells.

Any D&D player knows to pay attention to floor tiles that look different than the others, so navigation of the maze is not difficult if you just experiment around a little bit and maybe - if you have a short memory - keep some notes while you try to get around.



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