Dark Castle puzzle. How???

Victor
Level 4
11 months ago (edited)

On the maze of the dark castle. How I solve this AWFUL puzzle? Why I can't just blow up this dan door with a fireball?


I always hated puzzle on RPG's. Press random things over and over until something happens is just a torture. 

According to a thread that I saw on steam forums, I need to click in a dan quare disk IDK where nor how to access...


 I an reading the right journal? This is so confusing. " down, then up. What? "after that she told us to turn right, go up and thengo down one more time". WTF????



There are 3 plates in a area, one of then which open a iron door and 4 in cardinal positions. What I need to do? I don't have IRL divination magic to solve this torture!!!! Seriosly. The game was magnificent until this complete retarded torture room. Is just agonizing for hours, i hate it. I wanna just cast fireball on this dan wooden door and escape this torture room!!!



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11 months ago

I agree, I am at the same point. Also, kind of defeats the purpose of knock if you can't use the spell as intended.

Stilvan
Level 3
11 months ago

Well I found a button on the opposite side of a door I was able to press through the wall -  you can try that :D

Arkhos94
Level 4
11 months ago (edited)

Look on the ground, there are tiles that will open door when you move on it (there is an arrow on it)

One of them allows you to access a room with 4 tiles (with some box you can move to exit it). When you put a character on each tile it will allows you to activate the weird round symbols on the walls (you need to have your 4 characters near it)

Also, in the room next to the "4 tiles one", you have a trap with a bag of item under it. Take the bag, read the book inside and follow the instruction

Victor
Level 4
11 months ago

Was very hard. IDK how but managed to find how to open an door and the rest of puzzle was not hard... IMO this puzzle is the biggest con to the game


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11 months ago

The puzzle is 'easy'....if you've played previous cRPGs on the Infinity engine.

To start with, you have to recognize that when there are green squares those are points of interest.  Also, look for mechanics that the game is introducing...like crawling through holes in the wall.

Next, you have to actually read the books that you find in the area or the preceding area, namely the Adventurer's Journal.  One of the journals gives you the instructions to solve the puzzle, you just have to figure out the word play and the mechanics.

Word Play:  Find the 'stairs'.  This is the large gear like object on the wall (with a green square in-front of it) that has a squiggle line on it (which looks like a set of stairs on its side).  Then it gives you directions like "go down, then up".  This means activating the gear on the wall with symbol of the 'up' arrow, then activating the gear with the symbol of the 'down' arrow, etc.  If you press the correct gear, you will get a small cutscene and the symbol will light up on the central floor piece.  After the final step, you will be teleported to the next part of the map.

Mechanics:  To activate a gear, you have to have your entire party in the green square in-front of the particular gear piece.  Additionally, if you mess up the order you can reset the puzzle by returning to the main room and placing 1 party member on each of the 4 buttons.  Lastly, there are two mechanics for moving between rooms:

1.  Throughout the area there are raised panels on the ground.  When a character steps on them, there will be a voice line and you'll hear a door open.  Look around the map to see which door opened.  You have to leave the party member on the button to keep the door open while you move the rest of your party through.  On the other side there will typically be something you can interact with (press Alt key to see it) which then opens a hole in a wall that the button-presser can move through to join the main party.

2.  The holes in the wall are just like the ones in the tutorial mission, and once opened, you can freely move the party around.

Victor
Level 4
11 months ago


IsaacSpringsong, I soloed BG2:EE on Legacy of Bhaal but always had trouble with this puzzles. Crawling the holes was not a problem. How I can open each door was but now, I already finished the EA. 


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david bass
Visitor
11 months ago (edited)

It seems a bit restrictive that you can't just burn it down yes. Like it's supposed to be like DnD. But we don't have options we'd have been able to do in a DnD game?

You should be able to do anything within reason in DnD. And while i get making a video game that has endless possibilities isn't feasible it's not like it's much to ask for a door to be able to be burnt down or destroyed with strength. 

Дмитрий
Level 11
11 months ago (edited)

I must admit I had to look for a playthrough on YouTube. Maybe because I was already playing for a few hours straight (the game is a blast, hard to stop!) and got a bit tired. Maybe because it's not that obvious. I won't repeat how to solve the puzzle, others already did that, but I have some feedback regarding it.

There are two types of arrows: buttons on the ground and cogs on the walls. First ones open doors, second ones activate the teleporter. The journal which hints to teleporter unlock order describes "path", so you would think it's related to actual path on the map or to arrows on the ground. Maybe switch ground buttons and wall cogs, so ground things activate the teleporter and wall things open doors. Or change hint's wording in the journal.

And/or can add text interactions with unactivated wall cogs, something in the sense of "seems like it can be activated but is not". They do highlight as interactive objects, but you can't interact with them before you start the teleporter activation process, so at first you have no idea how to interact with them, or even worse - think that they are bugged.

Once you get that you have to activate wall cogs (and have read the journal), the puzzle is super simple.

P.S.: Knock not working is indeed weird. At least add an option to try using Knock and then failing it, followed by a reaction saying it's protected by a more powerfull spell.

11 months ago

Ok, got to the elf, killed him, nice cut scene about the gem, used the teleporter to get out, no quest update, argghh.

ovelteen
Level 7
11 months ago

So I got through that maze eventually but I must have used the wrong teleporting gate because after  was outside the message said for me to  find a way out of the maze. well I was outside so I must have gotten out of the maze okay. Or not!

There is another teleporter in a locked room, so I can only assume that I need to get that door open. God I hate cheesy kludges in these things. There is no such thing as an unbreakable door chest or lock. Why in the hells do these people always use this crap to make puzzles. 

if you don't want me to use a door put a trap on it. make it a hard trap so I get blown to hell, but at least let me bash my way through shit if I want to. Over complicated puzzles that block progress are not fun. They just make a guy want to go find a game that is less frustrating. Its bad enough the hot fix broke the game for me. If I hadn't gotten past the paladin at the rift section the day before, I'd be wandering between towns looking to get a few levels before they finally fix the damned thing. Oh wait I'm doing that now. Oh well.

celatusp99
Level 1
11 months ago

Its not as bad as the fights that follow it lol


sarge33rd
Level 13
11 months ago

finished the game, but never did find my way into the last campsite room...the one after you do the maze

11 months ago

I mean there are several ways to do it but you can literally just walk to the wall, teleport up (I used Misty Step) and then push the block down for the rest of the party to join.

WumpusRat
Level 3
11 months ago

I found the puzzle to be interesting, personally. At first it baffled me because I thought "down" would be the arrow pointing down, but apparently not. After I figured that out, it was pretty easy to solve. 

For my first party, I was actually struggling in the magical library, since my mage had +0 athletics, and couldn't make a lot of the longer jumps, meaning she'd get left behind constantly. So I ended up starting over and making sure everyone had at least +3, just to deal with having to jump over gaps everywhere.