Dark Castle Map Crash

2 years ago (edited)

The party is in the outside of the dark castle. They just talked to the dwarf. I can move the party from one point to another without any problem, but if i bring up the map it is showed normally for some seconds and then some light shadows appear. 

I can't remove the map. The party seems to be able to move if i made some clicks here and there for a while, there is the sound of footsteps. But then it stay silent, then it seems it can move again (i can't see anything but the map, the icons don't move, it is just the sound). Sometimes the game crash at this point.

I have a intel core i5-3330, 8 GB Ram, and a Radeon RX 550 4GB RAM. Windows 10.

The rest of the game was working perfectly fine. I will check other maps and saves when i have more time.

2 years ago

Thanks, i looked for the darkcastle name and couldn't find it, it was a long time ago since my first run so i didn't remembe it was a monastery. 

Level 6
2 years ago

I’m only experiencing this issue since patch 0.4.14.

Under .13 I was frantically opening and closing the map with reckless abandon, and no crashes.

Tactical Myzzrym
Level 14
Tactical Adventures Dev
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2 years ago

Noted, will be hotfixed

Level 8
2 years ago

Since the last Hot Fix, all my saves seem to be borked. As soon as I open the overhead area map, the game crashes (apparently this is a known issue).

 Additionally, when characters begin a combat turn, that characters "description icon" appears, with name etc, but another characters picture will be shown. These are post-patch saves, from the last 24 hours, and they were fine prior to the Patch. 

Last noted issue, one character has the paralyzed condition icon at end of combat, but can still move around. The paralyzed icon lasts throughout, until a new battle begins, and goes away after the first round of new combat (also a post-patch issue).

  Of course, I also had to backtrack to before starting the Dark Castle event after the patch, as I suffered disappearing lever syndrome for the door leading up from the lower level lab area to the next level. One of my saves even had my party split up on either side of that door.