One of the things that has really taken the wind out of my sails with this game so far is the cut-scenes. Keep in mind that not all groups are the same, and for some people this may not be a big issue, especially if your one of those that have a melee heavy group with heavy armor and can go toe to toe with mobs with no issues.
However, there are those of us that like a bit of variety in a group, including those more squishy ranged types, mages, archers, rogues etc. For those characters, tactics, strategy and positioning are critical to a successful encounter not to mention personal survival.
Now, how do you take tactics, strategy and positioning, roll it up in a ball, light it on fire, and throw it out the window? Simple. Some dev in a cubicle somewhere decides that hey, wouldnt it be great to trigger an unexpected cut-scene where we take your ENTIRE PARTY, no matter where they are, and just lump them up in a wide open space with NO COVER, no where to hide, and then spawn a dozen agro mobs SURROUNDING them at the end of a cut-scene. Brilliant guys. Now you just limited the majority of a potentially squishy group that would NORMALLY be able to position themselves so as to properly utilize their strengths and weaknesses in an encounter, but instead you just castrate the entire group by balling them up in a crap area and then spawn agro RIGHT ON THEM.
WHO IN THE HELL CAME UP WITH THAT GEM OF AN IDEA? REALLY?
Well devs, if you were looking for a perfect way to alienate a vast majority of your player base by wiping groups at random, thats a great way to start. It also sends a clear message to players that the easier groups to play will be the more heavy armored melee types as they will have a clear advantage in those types of "cut-scene ambushes" where you gift wrap spawn mobs and put them right at melee range.
A better way to do this would be to at least offer groups 1) adequate cover opportunities nearby for ranged classes that rely on them. These classes dont have much in the way of armor or hit points so they need to position and think their way through encounters. 2) A fair chance to reposition before the cut-scene encounter starts so that characters can at least have a free move and find a spot that they wont be mauled as soon as the encounter begins. Or 3) Pretty much any idea that dosent involve taking positioning out of the players hands (where it belongs) and just create a disaster scenario where your putting groups into shit situations where they have little to no control.
Now for those that will be claiming that this NEVER happens in this game, here are a few examples:
Dark Castle boss room
Dark Castle jail/lab
Dark Castle vampyr room
At least three cut-scenes along the NPC escort to the mage tower
Jail house in Copperhead
Mage tower "puzzle" (entrance)
Mage tower dragon room