Crafting manual tooltip should tell you about what you're crafting

rptb1
Level 4
8 months ago (edited)

The tooltip for a crafting manual tells you what you'll learn, but only by telling you its name.  It does not describe the item being crafted.  If you're trying to play the game without looking at the Internet all the time, there's quite a problem.  You might find a crafting manual for, e.g. "Whiteburn" but have no idea what that is.

(You also can't even tell what *kind* of crafting is required to make "Whiteburn", but I posted earlier about that problem.)

Perhaps this is intentional, and you're supposed to have to consume manuals to figure out what they make?

But then, it applies to manuals at vendors too, so you're asking characters to blindly buy mystery crafting manuals and consume them to see if they're useful!

I suggest the tooltip for the manual incorporate at least some of the description of what is being made.

At the moment the tooltip always reads "Read this manual to learn how to craft the XXX item" where XXX is what you already know from the name of the manual.  Wasted space!

rptb1
Level 4
8 months ago

And another thing...

My character can't tell in advance what Whiteburn etc. will require or how rare it is or what it's likely to cost.  I, as a player, can go searching the Internet for answers, but Solasta does a great job of immersing me in a D&D world, and it's a huge shame if I feel I have to metagame it using a wiki.

I would be up for being required to make a gameplay decision about whether to buy or not based on vague hints and suggestions, like "the vendor tells you the ingredients for this are very rare".

But currently there's nothing.