since this is personal game, i think folks can be honest with themselves i don't see a need to put self-imposed external locks on character creation when we can just use self-imposed internal locks. i like the open system, because it allows me to use TASHA's optional stat rules and still play the game RAW. if they tie the RAW switch for the game rules into the character creator then it will mess up things like TASHA's stuff
Well, I do not agree options are not needed just because it is a single-player "personal" game. TA already declared their plans to introduce difficulty options to this game. I think the difficulty option for character stat & ironman mode should be regarded in the same line. I'm talking about selectable on/off options just like all these difficulty options in the original post. You can turn it off if you want to try other options.
Plus, "self-control" cannot offer the same amount of pressure to the player when compared to the game with such options (like the Ironman mode option). Because everyone can cheat. Some sort of forced environment is inevitable for the sense of "pressure" and "challenge" to players. If players know that they have an "insurance" of going back to prior save points, then they will never feel the same amount of pressure and toughness from the product. In other words, the weight & pressure to players with and without Ironman mode is enormously different. Because you can freely go back to the point of the beginning of the mission, or 2~3 missions before something bad happen.
Yeah, some people really try the game without save-scumming for a limited amount of time, but eventually all people I know loaded to the prior point if some key members are killed. I'm talking about the XCOM2 example. And I don't trust anyone who claims "I cleared XCOM2 LW Legendary without save-scumming. I just forget to set Ironman mode, but trust me, I cleared this without save & load".
Some told me Solasta doesn't need to be XCOM2 LW, but why not? This is about challenge and pressure, and it is just another way to enjoy the game. Preventing savescumming at the beginning of the campaign, by ironman mode which cannot be turned off during the game, will enrich the experience of enjoying Solasta.