First off, I'd like to say I'm loving the game but there are a couple of things which would make it slightly more friendly to play
Could we please have the option to skip the basic controls/get to know your characters individual tutorial bit at the beginning if you have already played for so many hours/completed the game?
The inventory system could do with some love. I like the way magic, identified items have a special background but could unidentified have one too? I generally don't stop to ID everything after each encounter, but when I've cleared an area so it takes me a while to find the unIDed stuff as it doesn't stand out.
Having a separate tab/slot/bag for ingredients would be amazing too, or even just a tick box somewhere that says never sell ingredients so they don't even show on the sale screen. My own fault for being a hoarder, but I find I spend a lot of time on inventory 'admin' when trying to sell stuff/find the faction goodies.
Could you make the Scavenger board more obvious as well? Or ask Annie to point it out to stupid adventures. I completely missed it in my first play through and just assumed the system wasn't in place yet.
Being able to stop a long journey and turn back would be amazing. A number of times I've set off somewhere and realised I've forgotten to buy ammunition/enough food. Completely my own fault, but would be handy (for me certainly)
Once the early access content has been finished, it would be great to be able to travel back to places rather than just being directed to the main menu. There are some recipes I'd love to try out but some of them aren't found until very late where there is very little/if any chance to use them.
The last thing that just looks a bit odd is in some of the cut scenes, a few of the protagonists seem to be ventriloquists, while some seem very 'toothy'
None of this is game breaking or of great urgency but I think would help the overall experience a little. And so far it has been a great experience