Couple buggy things tonight, and a Critical Exception

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2 years ago (edited)

First: Critical Exception occurred when I was attempting to drag my primary weapon (left of two boxes) onto the Light Source weapon config. As soon as I let go of the mouse, critical error:

[Exception] NullReferenceException: Object reference not set to an instance of an object

InventoryPanel.CancelDrag () (at <9130be54a7504c83bb3ffc3c86a7e517>:0)
InventoryPanel.EndInteraction () (at <9130be54a7504c83bb3ffc3c86a7e517>:0)
InventoryPanel.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) (at <9130be54a7504c83bb3ffc3c86a7e517>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerUpHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <0b29ad2f5393487b82de9eb7433eff7e>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <0b29ad2f5393487b82de9eb7433eff7e>:0)

I chose Continue Playing, and another error displayed. All address space was the same, but this one was in the "UnityEngine.EventSystems.IEndDragHandler handler". I then Ignored and could continue.

Obvious question - why was I doing that?

  • Because the weapon in my Light Source slot, when I hover the mouse over it, reads as a Battle Axe. I don't use a Battle Axe. That was the PC's "starter weapon".


  • I found a Simple Weapon (Piercing, Thrown, Wood) with no 'name'. Somewhere in Bone castle, don't recall exactly. Might want to do this the honor of a naming ceremony.
  • My inventory has gone a bit wacko. Every time I try to pick something up from Loot, the first Loot slot, it becomes a jeweled bracelet.(While, specifically, the thing that I'm dragging from that slot becomes a jeweled bracelet.) The only way to actually grab the thing in the first slot is to Loot All. On the bright side, anyone want a jeweled bracelet? Overstock sale.
  • Had a PC paralyzed by a ghoul. But, final ghoul was killed before the PCs turn came around again and I dropped out of combat. PC could move normally, la-dee-da. A short time later, encountered more ghouls - and the PC was Paralyzed for the their first turn of combat without being hit. Seems the Condition didn't properly end when combat ended.

Some screenshots on the above are available.

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2 years ago

Adding one more thing I forgot:

Have found Arrows +1 in multiple batches. First batch, cast Identify, awesome, yay magic arrows.

Second batch, not yet Identified via spell, but lo and behold my PC was smart enough to figure it out. They automagically got renamed to Arrows +1 in my inventory, and stacked on the previous. Sweet.

Third batch, well, apparently my PC forgot a lot. Because when I looted these not-yet-identified Remarkable (Magnificent?) Arrows, they stacked right on top of all the others I had... But the entire stack then became un-identified. No biggie, a Ritual cast and solved. But it was odd.