Community Vote - From whence cometh the Redeemers?

Poll: Where do the Redeemers come from?
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Tactical Myzzrym
Level 14
Tactical Adventures Dev
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1 month ago (edited)

Giant insects with terrifying destructive capabilities, Redeemers are a scourge upon the world. They devour everything in their path, are incredibly hard to kill and - if that wasn't terrifying enough - have the innate ability to identify and go after spell-casters first. But what manner of curse unleashed these monsters on Solasta? Their origin has been hotly debated amongst scholars for centuries, but it will soon be revealed...

By you, our players! Redeemers are fearsome foes that your party will face during their travels, able to burrow underground to attack you by surprise and taking down even the most armor adventurer with ease. Where do they come from? This is a question you will be answering until Sunday June 21st, 11:59 pm PDT!

It was not only the land that was warped by the magical energies of the Cataclysm. Outside the Badlands, these insects are no larger than a thumb, and feed their underground colonies by clearing the surrounding area of smaller insects, carrion, and other organic debris. These mutants continue to prey on anything they can overpower - which effectively means almost any creature they encounter, since they now range from the size of a horse to that of an elephant.

Enhanced size is not their only mutation. Contact with the weird energies unleashed by the Cataclysm has given the guardian and behemoth castes magical abilities that make them even more dangerous.

The first contact happened in the middle of the 6th century AC as a nest cut a swath of destruction through the Marches, leading to the complete destruction of a couple of settlements. As one of the settlements was occupied by religious fanatics who wanted to bring the Light of the gods and redemption to the uncivilized parts of Solasta, their fate triggered a nasty quip of dark humor about redemption coming from strange places - and thus the name Redeemers was born. 

The Redeemers behave very much like social insects. There may be a hive mind, but it is more organizational than intellectual, and there is no culture to speak of.

There is a queen at the heart of the nest. When local resources are exhausted the colony moves on, cutting a path of devastation until a new location is found. This is a rare event, and fairly hard to spot in the Badlands given the disrupted state of the overall landscape. From time to time, larvae will grow into potential queens and fly out to found new colonies.

Their origin lies in the wish of the Empire to dispose efficiently of the waste generated by their magical works and to recycle it. The redeemers were created with different purposes in mind, from the mindless drones to the fearsome behemoths. Each had a function, under the careful supervision of the mages of the Arcaneum. Specific spells were needed to create them, and controlling them was usually done through magical rings.  

It was a common practice of the Manacalon overseers to offer a slave redemption... which simply meant having them devoured by the drones - leading to them taking the name of Redeemer. The drones were a common feature in the Manacalon Empire, as they fed on the dead but also cleansed magic gone awry through a strange alchemical process called Traesfaer. Its secrets, of course, have now been lost in the sands of time. 

As the Cataclysm unfolded, the magical energies released changed quite a few things in the behavior of the redeemers:

  • Their appetite for dead flesh didn’t limit itself anymore on the dead
  • Traesfaer changed to become something dire
  • Their intelligence improved exponentially, leading to the formation of what resemble a society which hasn’t exactly been understood yet
Jasel
Visitor
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1 month ago

Which answer provides more side quests?   ;-)

Frere Casto
Level 2
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1 month ago (edited)

Well it's a blind answer. I have no clue of the consequences of that one...


Just a beer .... nothing else matter.

Aethersworn
Level 4
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1 month ago

I have cast my vote. And as curious as I am about their origins, it might be more interesting to discover the details in the game :3c That said, odds are at least some of npcs or characters might have some clues about their origings, wether through historical texts or word of mouth.


I'm a roleplaying and worldbuilding enthusiast who appreciates the weird and wonderful.

Acount
Visitor
1 month ago

I would prefer to discover most of the story of the wolrd in game too.

João Bento
Level 4
Master of the Spoon
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1 month ago

Well, the Manacalonian option is the one that makes them an intelligent, alien culture, so that's OBVIOUSLY the better pick.

Nortar
Level 7
Kickstarter Backer Mayor's Ring (Bronze) Weaponsmith (Bronze) Armorsmith (Diamond)
1 month ago

It's like choosing between Tyranids from WH40K and Reapers from Mass Effect.

Even though I like the all-devouring hive-minded insects as much as any sane(-ish) person,  I'd still prefer a more complicated enemy guided by some obscure alien logic.

Bearhug67
Level 3
1 month ago (edited)

Whatever option wins, feels like a major spoiler. The second option sounds like it's the fault of elves, so I go with that. Frankly, I don't care which option wins as I can make the update unread anymore. I know why I don't like lore as it takes away from the fantasy. :/

Khanthiilas
Level 1
1 month ago

Im not looking forward to meeting these bugstards!


Evil Triumphs when good folk do nothing. Also... Your toast is burnt and no amount of scraping with remove the darkness.

nmaier
Level 4
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1 month ago

Manacoln it shall be

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4 weeks ago (edited)

This post has been deleted.

jcub
Level 5
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4 weeks ago

The Manacalon option just seems far more interesting from a lore perspective.

bigtenor62
Level 4
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3 weeks ago

Please no aliens! I don't know how many games I've played and ended up disappointed cause we had to go to something about space to "make it good" and it is always a huge disappointment. The only thing "spacey" I ever enjoyed was something made from a meteorite. At least that's still part of the "natural world" If there are aliens in this game please let us know in advance so we don't waste our money.  


sincerely, 

hard-core traditional gamer.

Nortar
Level 7
Kickstarter Backer Mayor's Ring (Bronze) Weaponsmith (Bronze) Armorsmith (Diamond)
3 weeks ago

I wonder where did you get the "space" part? %)
In both cases the bugs are um... home grown, so to speak. 

The main difference is in one case the Cataclysm caused the bugs to mutate, grow and get magic abilities.
And in the other - they were gigantic magic mutants to begin with, and Cataclysm made them more intelligent and more dangerous.

Boltersam
Visitor
3 weeks ago

Manacalon keeps their intelligence vague, leaving some great opportunities for quests, and has them as a manmade creature that ran out of control, still fulfilling their original function but to a grossly exaggerated extent. Much better in my eyes.

3 weeks ago

hum, very difficult choice , I opt for the cataclysm.