Only being able to attempt to pick the lock on something once, and then having no option to open the thing otherwise, is one of my major complaints with many D&D based video games. This is something that Larian got right in DOS2. D&D has object AC and HP rules for a reason. At the tabletop no chest is "stuck there" never to be opened. Worst case scenario you just hack the darn thing to death, or burn it up if you're not afraid to turn whatever is inside to cinders, and get at the fiddly bits inside that way. The disappointment of finding a chest and then watching as your thieves' tools proficient character rolls a one on the check is cringe worthy. You already have physics built into the game to interact with objects, like moving boxes and falling cages and such, I hope that before EA turns into full release chests/doors/containers are revamped so that you have choices for getting inside them besides hoping your rogue-esque character doesn't roll terribly on their pick check.
-Glimpse