



Found several bugs in my new play-through with the Winter update in Caer Lem:
- Flying seems to cause several bugs in the game engine. The brimstone vipers are able to move in and attack characters and then fly away without provoking an opportunity attack. The line of sight calculation also seems broken with flying creatures. Moving a character to a spot that looks like should provide line of sight to a flying creature and yet it still doesn't, acting like the cover below the flying creature blocks the LOS.
- After switching to my Javelin, the default attack action would not target a flying creature within range. I had to actively click the attack button in order to attack a flying creature with my javelins.
- At the end of the fight, I had a downed character that happened to be laying on a loot bag. This seemed to create an issue with the new area loot feature, as after trying to loot a different loot bag, it would freeze that character. In this state, that character could no longer move at all. I managed to lock my three other characters at loot locations and was basically stuck. I did not try waiting the hour for the downed character to wake.