Bugs i found during my play of EA did as much content as I could.

4 months ago

So first Bug I Found was around lighting. Dark Vision works from time to time, but due to the limitations on how the information is displayed it makes it seem as though it does not work at all. The Dim Light condition for example, of dark-vision doesn't work at all for me, so I still got disadvantage on attacks even though I was in melee range.

2: Bonus action Hide, does not appear for rouges at all, which ends up really hurting the class.

3: During over world travel, there is no way to alter prepared spells for your characters. And prepared spells reset to the games default every time you level up.

4: Some ranged units drop infinite ammo after they die.

5: During the over world travel, in the combat zone for resting, the camp fire becomes untargettable, making it impossible to leave after the fight. It seems to always happen if you get attacked more then once in travel.

6: When moving individual items into your inventory from the ground, or moving it to an other character, the bottom row of your bag will sometimes randomly vanish taking all the items with it. (lost a fireball scroll and 2 wands because of this.) Also if you click items too fast, it has a chance of just grabbing a random item from your bag instead of what you clicked, wasting the free action you have to move an item in combat.

7: You have to reload the game after getting a feat, if it contains an attribute point for the feat to activate, and some feats do not work, like Sylvan Archer. I still got the half and three quarters cover penalty even though It is supposed to ignore them. 

8: some times the light spells does not take away the unlit condition.

9: rations are not balanced. They weight to much for the amount needed to travel to certain locations and you don't find enough for the amount that is needed to rest in this game. The system needs a big rework, or honestly should just be removed for the main game and added as optional feature (as it is more tedious then fun, which is why so many DM's just assume adventures have enough). The final area requires you to take a minimum of 25 rations for each person, as it takes 11 days each way, and to account for resting twice after combat. This is an insane amount of gold, weight and space for a system that adds nothing to the overall game play or experience.

10: the travel system can be buggy, when you are close to your location, the game some times decides to move around the location so it can rest and it causes the travel to take 1-3 more days then it travel time indicated.

11: Over World travel needs a rework, you just end up staring at the screen while the game computes the information, making that portion tedious. It should just auto resolve it, and the information should be appear after its be generated at the end of the long rest, where you then have the option to change prepared spells. The current system of real time updates of the travel is unnecessary and time consuming.

12: This isn't a bug so much of a balance issue. Loot in this game is really unbalanced the way it drops, you get way to many rare gems and duplicate weapons, but not enough rations or healing items. I got 4 Hill Giant potions and 8 Frost, along with like 50 short bows. Seems like maybe certain drop rates for magic items should be lowered.

13: Attunement, some items that require attunement don't show up in the attunement menu.

14: Items that are magic that are identified, become hidden or unidentified if they get stacked with another of the same, or the game is exited. There should also be an option to identify multiple items at once, and the time to do so is added up, so you don't need to get 15 load screens and do the ritual 15 times.

15: There should be some sort of range indicator when you mouse over a target, to let you know if you are out of range or so you can properly position your party without constant guess work.

16: THERE NEEDS TO BE AN UNDO BUTTON! The fact that there is no way to undo certain actions and no confirmation button after they are clicked caused my to enter dodge stance or disengage when I meant to click something else. A simple redo of the last thing you clicked will help with mistakes like that, and still prevent it from being abused.

17: some cut scenes cause you to lose your positioning before a fight. This puts the your party at a disadvantage if you thought there was a fight coming but lost your positioning. This may be very hard to change, but even allowing a single party member to enter the cut scene would at least be better then forcing your stealthed rouge on the far wall, to suddenly teleport down, and then get punched in the face by a knight the moment combat starts.

Over all had fun. Game has some pontential, even if the cut scenes and dialog were very cringy and were some times hard to watch.

HelloSimon
Level 6
4 months ago

2: Bonus action Hide, does not appear for rouges at all, which ends up really hurting the class.

Devs have not implemented the hide action, but are working on it. 


3: During over world travel, there is no way to alter prepared spells for your characters.

To fix this, you need to change when it interrupts your traveling, and check the box for "interrupt when you rest", it'll pop up a little window that will allow you to alter your prepared spells (the same window that is used when leveling up).


5: During the over world travel, in the combat zone for resting, the camp fire becomes untargettable, making it impossible to leave after the fight. It seems to always happen if you get attacked more then once in travel.

I believe this is because you are not supposed to click on the campfire, some times there is a green box that you are supposed to walk your party to in order to leave. 

As far as I've noticed, the trigger for this being:

-If ambushed/attacked while resting (usually night), find the campfire

-If ambushed/attacked while walking (usually day), find the green box


"It’s not all abra-ca-fuck-you and what have you. I have a beating heart! I’m multi-dimensional! I’m a fully-realized creation!" - Taako Taaco (TAZ)

4 months ago



I believe this is because you are not supposed to click on the campfire, some times there is a green box that you are supposed to walk your party to in order to leave. 

As far as I've noticed, the trigger for this being:

-If ambushed/attacked while resting (usually night), find the campfire

-If ambushed/attacked while walking (usually day), find the green box


Thank for the level up tip in travel. And no green box appeared for me even during that point. But that is good to know. I did look around the full map to try and find an exit, thinking that might have been the case but i never got the green box.