Here is a list of bugs I have found on my latest playthrough
Version 0.5.42 Public
I am using a Custom Paladin subclass Mod, so my save files may not be compatible, but most of these should be unrelated to the paladin.
This is a fresh run started on April 14
Life cleric level 3 -7 Spiritual Weapon - The damage does not increase with upcasting to 4th level & it uses proficiency instead of spellcasting modifier for the damage roll. Should be 2d8 + wisdom mod force.
Life Cleric Level 7 Spirit Guardians- The damage does not increase with upcasting to 4th level. Should be 4d8 radiant/necrotic.
Paladin level 4 - 7 Follow Up Strike- Triggers with any attack including ranged weapons
Paladin Level 5 -7 Haste - Unable to use haste additional action if you have the extra attack feature and only completed 1 of 2 attacks.
Fly - Pathing issues across gaps (maybe gaps in general 2 air elementals in the Tower of Magic during the Magister's Amulet quest were stuck in a platform unable to find a path to reach my party)
Kythaela- Cantrip Shadow dagger does not scale even after she unlocks her spellbook which should make her a 5th level caster. damage should be 2d8 psychic
Save file corruption at specific locations. Autosaves are corrupted in The Dungeons (gem quest location) and all saves are corrupted at The New Empire Embassy (background quest location)
Dwarven Thrower - does not have thrown property
Level 7 Life Cleric - Guardian of Faith missing from life cleric spell list
Wizard - Grease missing from Green Mage Spell list
Spell Scrolls - Scroll of Hold Person casts Mirror Image Title, Scroll of Hold person casts Misty Step, Scroll of Protection from Energy casts Revivify,
Shadow of the Past ( background quest) No trigger occurs if you rest at the residence when the quest requires you to wait for the next day. ( quest updated to return to residence, but no new interactions are available at residence)
Encumbrance rules not applying properly to world travel - (Using simplified and table top) Party is impeded 95% of the time and resting while traveling does not seem to refresh the status causing my party to be surprised in most encounters.
Possible memory leak - Game slows down to a crawl the longer I play it forcing me to close and reopen.