[BUG] Missing Savage Attacks & Rage Bonus Damage (v 1.2.11 & v1.2.12)

Level 1
1 year ago (edited)

Version 1.2.11 & 1.2.12

Where? Multiple maps through the early game.

How? Whenever my Half-Orc Barbarian crits on a melee attack, both when raging and when not raging.

Who? Half-Orc Barbarian, STR 15, Greataxe. (Unsure if it happens with another melee weapon.)

Fresh run started about 10pm MST on Nov. 16 2021. Happened in prior version and with the update today (Nov. 17 2021).

Attached screenshot tells the story. Melee crit with greataxe while raging. Text output seems to recognize that I should get +1d12 from Savage Attacks and +2 from raging, but actual output only shows 1d12 (greataxe dmg) +1d12 (crit dmg) +2 (STR mod) (actual result 12 + 6 + 2 = 20 dmg).

Screen Capture (uploaded in Steam, public availability option selected).


1 year ago


Savage Attack works a bit like the added damage from magical weapons (like the Lightbringer weapons that deal Radiant Damage): it is added after the damage from the weapon.

If the creaturehad few HP, you will not see the damage from Rage or from Savage Attack, because the creature was already dead before the game calculated those. The same would happen for all attacks that deal two types of damage (like magical weapons) or that add damage to an attack (like the Sorcerer's Elemental Affinity)

Level 1
1 year ago

So what you're saying is "stop hitting the poor NPCs so hard!" :) 

Makes sense now. Thanks for the quick response!