


- I had a Sorak hang off the side of a tile that was not a ledge (next tile over was, the Sorak was essentially inside a tile I could stand on). It was still targetable with a melee attack though. I have a screenshot if desired that I can upload for this.
- Crafting UI - 'Jump' scroll is mislabeled as 'Mage Armor'
- Some interactable environment objects have a visual bug when different party members are selected. The one I encountered is the bottom area of the magic tower, I pushed it and only when the whole party was selected was it visually in the right place. I could move on it either way though, the issue was only visual. I have screenshots if desired that I can upload for this.
- A spider spawned right on me in the Tower of Magic and my character couldn't move from that space. I believe I was sneaking then decided not to anymore so I was potentially in an unexpected space when they showed up. 0.3.3. Patch notes said this is fixed
- UI - When you have more carried items than can be shown on a character (more than 25), carried items that are 'off screen' are actually still interactable (drag and droppable) from the 'Encumbrance' and 'Ground UI area'. It can actually get in the way of looting.
Spiritual weapon issues:
- Spiritual weapon should be a bonus action spell to initially cast to match the SRD
- Using spiritual weapon shouldn't focus the camera on the caster that cast it but the spiritual weapon itself
- Spiritual Weapon shouldn't impose disadvantage on enemy ranged attacks.
- Spiritual weapon should have better indication that you can't attack it after moving it or better yet allow us to position it, then attack with it.
- Flaming sphere similarly shouldn't impose disadvantage on enemy ranged attacks.
- Flaming Sphere has the same camera issue