[BUG] Crash during loading the Fortress of the shield outer area

Kilmarbeyi
Visitor
3 months ago

Hello,

Currently, I am running the last steam version (1.3.53 - Public) of the game without mods and it crashes while loading the outer area of the Fortress of the shield map. 

The last mission I completed is the "Family Reckoning" quest and I am trying to complete the side missions before I move on to the main missions. Thus, I am trying to complete "Runs in the family" and "Shadow of the defiler" quests both located in the ruins outside the fortress of the shield map. I already completed the "Gem quest: The monastery" but I didn't subsequently complete the "Shadow of the defiler" so this could be a reason for it not to load properly. So far, I tried coming from the badlands greater map to the ruins outside and using the major gate, and going to the outside from inside. Both approaches have failed. Also, I validated the steam file integrity, no luck there. The earliest saves are from today (after the patch), during the quest "Family Reckoning". Maybe the newest patch causes the problem with that specific area, maybe not because I didn't go back there in an earlier patch.



3 months ago

I'm also experiencing this after the update as well. Unfortunately, only last save is in the overworld traveling to the fortress of the shield so I cant stop it from reaching it and crashing.  

Harlek
Level 1
3 months ago (edited)

I am having the same issue since the patch 1.3.53.

Maybe this can help :

****************

Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/Slasta_COTM/Solasta_Data/Managed'

Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/Slasta_COTM/MonoBleedingEdge/etc'

Initialize engine version: 2019.4.32f1 (f88bf0bee961)

[Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/Slasta_COTM/Solasta_Data/UnitySubsystems

GfxDevice: creating device client; threaded=1

Direct3D:

    Version:  Direct3D 11.0 [level 11.1]

    Renderer: NVIDIA GeForce RTX 2070 with Max-Q Design (ID=0x1f14)

    Vendor:   

    VRAM:     8031 MB

    Driver:   30.0.14.7151

Begin MonoManager ReloadAssembly

- Completed reload, in  0.133 seconds

<RI> Initializing input.


<RI> Input initialized.


<RI> Initialized touch support.


UnloadTime: 1.167800 ms

WwiseUnity: Wwise(R) SDK Version 2021.1.4 Build 7707. 

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)


WwiseUnity: Setting Plugin DLL path to: C:/Program Files (x86)/Steam/steamapps/common/Slasta_COTM/Solasta_Data\Plugins\x86_64 

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)


WwiseUnity: Sound engine initialized successfully. 

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)


Unloading 6 Unused Serialized files (Serialized files now loaded: 0)


Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 10399.

Total: 18.391400 ms (FindLiveObjects: 1.410000 ms CreateObjectMapping: 0.720200 ms MarkObjects: 16.225000 ms  DeleteObjects: 0.035300 ms)


Unloading 1 Unused Serialized files (Serialized files now loaded: 0)


Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 10399.

Total: 14.367500 ms (FindLiveObjects: 1.066500 ms CreateObjectMapping: 0.355800 ms MarkObjects: 12.935100 ms  DeleteObjects: 0.009700 ms)


Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Slasta_COTM/Solasta_Data/Mono/PhotonCryptoPlugin

Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Slasta_COTM/Solasta_Data/Mono/PhotonCryptoPlugin.dll

Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Slasta_COTM/Solasta_Data/Mono/PhotonCryptoPlugin

Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Slasta_COTM/Solasta_Data/Mono/libPhotonCryptoPlugin

Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Slasta_COTM/Solasta_Data/Mono/libPhotonCryptoPlugin.dll

Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Slasta_COTM/Solasta_Data/Mono/libPhotonCryptoPlugin

Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Slasta_COTM/Solasta_Data/Mono/PhotonSocketPlugin

Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Slasta_COTM/Solasta_Data/Mono/PhotonSocketPlugin.dll

Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Slasta_COTM/Solasta_Data/Mono/PhotonSocketPlugin

Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Slasta_COTM/Solasta_Data/Mono/libPhotonSocketPlugin

Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Slasta_COTM/Solasta_Data/Mono/libPhotonSocketPlugin.dll

Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Slasta_COTM/Solasta_Data/Mono/libPhotonSocketPlugin

Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Slasta_COTM/Solasta_Data/Mono/PhotonEncryptorPlugin

Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Slasta_COTM/Solasta_Data/Mono/PhotonEncryptorPlugin.dll

Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Slasta_COTM/Solasta_Data/Mono/PhotonEncryptorPlugin

Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Slasta_COTM/Solasta_Data/Mono/libPhotonEncryptorPlugin

Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Slasta_COTM/Solasta_Data/Mono/libPhotonEncryptorPlugin.dll

Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Slasta_COTM/Solasta_Data/Mono/libPhotonEncryptorPlugin

Unexpected timestamp values detected. This can occur in H.264 videos not encoded with the baseline profile. Timestamps will be skewed to correct the playback for C:/Program Files (x86)/Steam/steamapps/common/Slasta_COTM/Solasta_Data/StreamingAssets/BackgroundMovie.MP4 

(Filename:  Line: 0)


WwiseUnity: There are multiple AkWwiseInitializationSettings objects instantiated; only one will be used. 

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)


Unloading 3 Unused Serialized files (Serialized files now loaded: 23)


Unloading 48956 unused Assets to reduce memory usage. Loaded Objects now: 159517.

Total: 550.376500 ms (FindLiveObjects: 11.920700 ms CreateObjectMapping: 12.644300 ms MarkObjects: 512.088800 ms  DeleteObjects: 13.722300 ms)


WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed

WARNING: Shader Did you use #pragma only_renderers and omit this platform?

WwiseUnity: There are multiple AkWwiseInitializationSettings objects instantiated; only one will be used. 

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)


Unloading 3 Unused Serialized files (Serialized files now loaded: 92)


Unloading 3475 unused Assets to reduce memory usage. Loaded Objects now: 217581.

Total: 616.048800 ms (FindLiveObjects: 11.734400 ms CreateObjectMapping: 8.391100 ms MarkObjects: 593.411200 ms  DeleteObjects: 2.511800 ms)


(MeshCombineStudio) => No matching GameObjects with chosen search options are found for combining. 

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)


Uploading Crash Report

NullReferenceException: Object reference not set to an instance of an object

  at SRDebugger.Services.Implementation.DebugTriggerImpl.OnError (SRDebugger.Services.IConsoleService console) [0x00000] in <0050683a614d47208934a638cc3b9252>:0 

  at SRDebugger.Services.Implementation.StandardConsoleService.AdjustCounter (UnityEngine.LogType type, System.Int32 amount) [0x00031] in <0050683a614d47208934a638cc3b9252>:0 

  at SRDebugger.Services.Implementation.StandardConsoleService.UnityLogCallback (System.String condition, System.String stackTrace, UnityEngine.LogType type) [0x00043] in <0050683a614d47208934a638cc3b9252>:0 

  at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00030] in <309a05e2dd0a4e38aa2f0404a7fd287c>:0 

UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)

UnityEngine.DebugLogHandler:LogException(Exception, Object)

UnityEngine.Logger:LogException(Exception, Object)

UnityEngine.Debug:LogException(Exception)

Trace:LogException(Exception)

TA.Coroutine:Run()

GameLocationManager:Update()

 

(Filename: <0050683a614d47208934a638cc3b9252> Line: 0)


ArgumentException: An item with the same key has already been added. Key: 135

  at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x000c1] in <eae584ce26bc40229c1b1aa476bfa589>:0 

  at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0 

  at GameLocationGadgetManager.RegisterGadget (GameGadget gameGadget) [0x0000c] in <dfa89edb66504d259c70cbf13ea04ece>:0 

  at GameGadget.PostLoad () [0x0000e] in <dfa89edb66504d259c70cbf13ea04ece>:0 

  at GameGadget.RestorePersistentData (GameLocationPersistentData data) [0x0005d] in <dfa89edb66504d259c70cbf13ea04ece>:0 

  at GameLocation.RestorePersistentData (GameLocationPersistentData data) [0x00027] in <dfa89edb66504d259c70cbf13ea04ece>:0 

  at GameLocationPersistentData.RestoreLocationData (GameLocation gameLocation) [0x00021] in <dfa89edb66504d259c70cbf13ea04ece>:0 

  at GameLocationManager+<LoadLocationAsync>d__134.MoveNext () [0x006a6] in <dfa89edb66504d259c70cbf13ea04ece>:0 

  at TA.Coroutine.Run () [0x00019] in <dfa89edb66504d259c70cbf13ea04ece>:0 

UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)

UnityEngine.DebugLogHandler:LogException(Exception, Object)

UnityEngine.Logger:LogException(Exception, Object)

UnityEngine.Debug:LogException(Exception)

Trace:LogException(Exception)

TA.Coroutine:Run()

GameLocationManager:Update()

 

(Filename: <eae584ce26bc40229c1b1aa476bfa589> Line: 0)


Setting up 6 worker threads for Enlighten.

  Thread -> id: cd0 -> priority: 1 

  Thread -> id: 2050 -> priority: 1 

  Thread -> id: 4428 -> priority: 1 

  Thread -> id: 2b0 -> priority: 1 

  Thread -> id: 1778 -> priority: 1 

  Thread -> id: 31b4 -> priority: 1 

Calling Deallocate on pointer, that can not be deallocated by allocator ALLOC_TEMP_THREAD 

(Filename:  Line: 160)


robbrown03
Level 1
3 months ago

Same issue here.

Dave
Visitor
3 months ago

Same problem, seems like I could go elsewhere in the game but that's where I have naturally made it to and would like to do the defiler quest. Guess I'll wait a few days and hope for a hotfix?

Drunemeton
Level 1
3 months ago

Adding my name to the list. 

Coming back from the "Lost God" side quest and about 15 seconds into loading this area the game crashes with a note/URL to verify my game files. I've done so twice and they're fine. Nothing is found and nothing is re-downloaded as far as I can tell. 

So this party is DOA until this is resolved.

I've also just sent in my saved game file to their e-mail on record with Steam. Happy to help in any way I can to resolve this issue.

Arcaman
Visitor
3 months ago

Same thing ! ^^'

boomrbuster
Visitor
3 months ago

I also cannot enter the grounds of the Fortress of the Shield.  I have completed all the associated quests -- I just find it a useful jump-off for the Volcano and Valley of Fire.  So I don't think it is a quest issue.

3 months ago

I'll follow this topic. Because I got the same issue. 

Waiting for some hotfix


Shalroth
Visitor
3 months ago (edited)

Plus one for this issue. Trying to load into the Tower of the Shield map to do "Shadow of the Defiler", from inside the tower itself. Hangs on load screen and gives "Can't Load" error and forces me to quit to desktop. Steam install, No mods, verified install (no files missing), turned off shadows and volumetric lighting, went back to an earlier save and re-did the whole Monastery quest chain, plus a full reinstall, and updated drivers. No dice. Waiting for fix.

SPANIARD
Visitor
3 months ago

Playing on GOG. Very good experience until the latest patch. I am also stuck on whether venturing to the fortress or after using a gate to go to the location and go outside of the fortress.....same error occurs (screenshot). Hoping for a hotfix as I have tried everything from uninstall/re-install, verify files, adding video frameworks, etc...Glad to see I am not the only one, however..... it's also sad because I was really enjoying my 45hrs+ of Solasta and this really slows down the good vibes feel. Hope devs fix it soon

Mastani
Visitor
3 months ago

Same issue here. Ended the fight against Ryazan in the tower (not my fault that he has to run into my spirit guardians to try and hurt me) and took a long rest. When trying to load the zone outside of the tower I run into the same issue: "Error: Loading failed" and suggest I verify my game files, which Idid and it says no issues.

I am on patch 1.3.53 and playing Iron Man (for the achievement) and would be kind of sad to loose my save to a bug...


Mastani is a squirrel who plays videogames!

MufflonexX
Visitor
3 months ago

Same problem here, tried everything to fix this, going from outside/inside nothing changes, same error with corrupted files and forcequit to windows, getting kinda annoying with multiplayer 

2 months ago

Same issue.

Karl Young
Visitor
2 months ago

Same issue please fix :)