J'ai testé de multiple redémarrages et changements de résolutions : rien à faire.
Voici en cas de besoin mon dernier Player.log
Mono path[0] = 'C:/SteamLibrary/steamapps/common/Slasta_COTM/Solasta_Data/Managed'
Mono config path = 'C:/SteamLibrary/steamapps/common/Slasta_COTM/MonoBleedingEdge/etc'
Initialize engine version: 2019.4.1f1 (e6c045e14e4e)
[Subsystems] Discovering subsystems at path C:/SteamLibrary/steamapps/common/Slasta_COTM/Solasta_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce RTX 2080 Ti (ID=0x1e04)
Vendor:
VRAM: 11048 MB
Driver: 27.21.14.5671
Begin MonoManager ReloadAssembly
- Completed reload, in 0.216 seconds
D3D11 device created for Microsoft Media Foundation video decoding.
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 0.364500 ms
WwiseUnity: Sound engine initialized successfully.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 5774.
Total: 11.289800 ms (FindLiveObjects: 0.496300 ms CreateObjectMapping: 0.218800 ms MarkObjects: 10.540000 ms DeleteObjects: 0.034100 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 5774.
Total: 10.598600 ms (FindLiveObjects: 0.470800 ms CreateObjectMapping: 0.198700 ms MarkObjects: 9.921200 ms DeleteObjects: 0.007500 ms)
WwiseUnity: There are multiple AkWwiseInitializationSettings objects instantiated; only one will be used.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Unloading 3 Unused Serialized files (Serialized files now loaded: 49)
Unloading 4634 unused Assets to reduce memory usage. Loaded Objects now: 109228.
Total: 303.022200 ms (FindLiveObjects: 4.869900 ms CreateObjectMapping: 4.642500 ms MarkObjects: 291.799100 ms DeleteObjects: 1.710300 ms)
Shader 'Lux Lit Particles/ Tess Bumped': fallback shader 'Lux Lit Particles/ Bumped Smoke' not found
WwiseUnity: There are multiple AkWwiseInitializationSettings objects instantiated; only one will be used.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Unloading 2 Unused Serialized files (Serialized files now loaded: 51)
Unloading 589 unused Assets to reduce memory usage. Loaded Objects now: 172662.
Total: 323.011300 ms (FindLiveObjects: 7.279500 ms CreateObjectMapping: 4.122700 ms MarkObjects: 311.079700 ms DeleteObjects: 0.529100 ms)
Trying to reset action params with the wrong action end
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Missing sprit for action AttackMain
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Unloading 2 Unused Serialized files (Serialized files now loaded: 51)
Unloading 137617 unused Assets to reduce memory usage. Loaded Objects now: 117612.
Total: 396.320900 ms (FindLiveObjects: 11.313400 ms CreateObjectMapping: 19.828500 ms MarkObjects: 328.208100 ms DeleteObjects: 36.969500 ms)
NullReferenceException: Object reference not set to an instance of an object
at SRDebugger.Services.Implementation.DebugTriggerImpl.OnError (SRDebugger.Services.IConsoleService console) [0x00000] in <2c9e9fb8d14c4ab784f60282b26754c7>:0
at SRDebugger.Services.Implementation.StandardConsoleService.AdjustCounter (UnityEngine.LogType type, System.Int32 amount) [0x00031] in <2c9e9fb8d14c4ab784f60282b26754c7>:0
at SRDebugger.Services.Implementation.StandardConsoleService.UnityLogCallback (System.String condition, System.String stackTrace, UnityEngine.LogType type) [0x00043] in <2c9e9fb8d14c4ab784f60282b26754c7>:0
at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00030] in <837c865aa5cd4227b04535396cfe399b>:0
(Filename: <2c9e9fb8d14c4ab784f60282b26754c7> Line: 0)
CRC Mismatch. Provided f93b6c7d, calculated b8978e66 from data. Will not load AssetBundle '2726a44b08a5bb28c5a903da972bc862.bundle'
(Filename: Line: 445)
NullReferenceException: Object reference not set to an instance of an object
at SRDebugger.Services.Implementation.DebugTriggerImpl.OnError (SRDebugger.Services.IConsoleService console) [0x00000] in <2c9e9fb8d14c4ab784f60282b26754c7>:0
at SRDebugger.Services.Implementation.StandardConsoleService.AdjustCounter (UnityEngine.LogType type, System.Int32 amount) [0x00031] in <2c9e9fb8d14c4ab784f60282b26754c7>:0
at SRDebugger.Services.Implementation.StandardConsoleService.UnityLogCallback (System.String condition, System.String stackTrace, UnityEngine.LogType type) [0x00043] in <2c9e9fb8d14c4ab784f60282b26754c7>:0
at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00030] in <837c865aa5cd4227b04535396cfe399b>:0
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogErrorFormat(String, Object[])
UnityEngine.AddressableAssets.AddressablesImpl:LogException(AsyncOperationHandle, Exception)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:set_OperationException(Exception)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(IAssetBundleResource, Boolean, String, Boolean)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(IAssetBundleResource, Boolean, String)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(AssetBundleResource, Boolean, Exception)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(AssetBundleResource, Boolean, Exception)
UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:LocalRequestOperationCompleted(AsyncOperation)
UnityEngine.AsyncOperation:InvokeCompletionEvent()
(Filename: <2c9e9fb8d14c4ab784f60282b26754c7> Line: 0)
Exception encountered in operation Resource<IAssetBundleResource>(2726a44b08a5bb28c5a903da972bc862.bundle):
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
NullReferenceException: Object reference not set to an instance of an object
at SRDebugger.Services.Implementation.DebugTriggerImpl.OnError (SRDebugger.Services.IConsoleService console) [0x00000] in <2c9e9fb8d14c4ab784f60282b26754c7>:0
at SRDebugger.Services.Implementation.StandardConsoleService.AdjustCounter (UnityEngine.LogType type, System.Int32 amount) [0x00031] in <2c9e9fb8d14c4ab784f60282b26754c7>:0
at SRDebugger.Services.Implementation.StandardConsoleService.UnityLogCallback (System.String condition, System.String stackTrace, UnityEngine.LogType type) [0x00043] in <2c9e9fb8d14c4ab784f60282b26754c7>:0
at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00030] in <837c865aa5cd4227b04535396cfe399b>:0
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogErrorFormat(String, Object[])
UnityEngine.AddressableAssets.AddressablesImpl:LogException(AsyncOperationHandle, Exception)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:set_OperationException(Exception)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(IList`1, Boolean, String, Boolean)
UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:CompleteIfDependenciesComplete()
UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:OnOperationCompleted(AsyncOperationHandle)
DelegateList`1:Invoke(AsyncOperationHandle)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent()
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:UnityEngine.ResourceManagement.AsyncOperations.IAsyncOperation.InvokeCompletionEvent()
UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks()
UnityEngine.ResourceManagement.ResourceManager:Update(Single)
MonoBehaviourCallbackHooks:Update()
(Filename: <2c9e9fb8d14c4ab784f60282b26754c7> Line: 0)
Exception encountered in operation Dependencies:
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
NullReferenceException: Object reference not set to an instance of an object
at SRDebugger.Services.Implementation.DebugTriggerImpl.OnError (SRDebugger.Services.IConsoleService console) [0x00000] in <2c9e9fb8d14c4ab784f60282b26754c7>:0
at SRDebugger.Services.Implementation.StandardConsoleService.AdjustCounter (UnityEngine.LogType type, System.Int32 amount) [0x00031] in <2c9e9fb8d14c4ab784f60282b26754c7>:0
at SRDebugger.Services.Implementation.StandardConsoleService.UnityLogCallback (System.String condition, System.String stackTrace, UnityEngine.LogType type) [0x00043] in <2c9e9fb8d14c4ab784f60282b26754c7>:0
at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00030] in <837c865aa5cd4227b04535396cfe399b>:0
UnityEngine.SceneManagement.SceneManager:LoadSceneAsyncNameIndexInternal_Injected(String, Int32, LoadSceneParameters&, Boolean)
UnityEngine.SceneManagement.SceneManager:LoadSceneAsyncNameIndexInternal(String, Int32, LoadSceneParameters, Boolean)
UnityEngine.SceneManagement.SceneManager:LoadSceneAsync(String, LoadSceneParameters)
UnityEngine.ResourceManagement.ResourceProviders.SceneOp:InternalLoad(String, Boolean, LoadSceneMode)
UnityEngine.ResourceManagement.ResourceProviders.SceneOp:InternalLoadScene(IResourceLocation, Boolean, LoadSceneMode, Boolean, Int32)
UnityEngine.ResourceManagement.ResourceProviders.SceneOp:Execute()
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeExecute()
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:<.ctor>b__33_0(AsyncOperationHandle)
DelegateList`1:Invoke(AsyncOperationHandle)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent()
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:UnityEngine.ResourceManagement.AsyncOperations.IAsyncOperation.InvokeCompletionEvent()
UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks()
UnityEngine.ResourceManagement.ResourceManager:Update(Single)
MonoBehaviourCallbackHooks:Update()
(Filename: <2c9e9fb8d14c4ab784f60282b26754c7> Line: 0)
Scene 'Assets/Locations/Caer_Cyflen/CaerCyflen_Scene.unity' couldn't be loaded because it has not been added to the build settings or the AssetBundle has not been loaded.
To add a scene to the build settings use the menu File->Build Settings...
(Filename: Line: 167)
Uploading Crash Report
NullReferenceException: Object reference not set to an instance of an object
at SRDebugger.Services.Implementation.DebugTriggerImpl.OnError (SRDebugger.Services.IConsoleService console) [0x00000] in <2c9e9fb8d14c4ab784f60282b26754c7>:0
at SRDebugger.Services.Implementation.StandardConsoleService.AdjustCounter (UnityEngine.LogType type, System.Int32 amount) [0x00031] in <2c9e9fb8d14c4ab784f60282b26754c7>:0
at SRDebugger.Services.Implementation.StandardConsoleService.UnityLogCallback (System.String condition, System.String stackTrace, UnityEngine.LogType type) [0x00043] in <2c9e9fb8d14c4ab784f60282b26754c7>:0
at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00030] in <837c865aa5cd4227b04535396cfe399b>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DelegateList`1:Invoke(AsyncOperationHandle)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent()
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:UnityEngine.ResourceManagement.AsyncOperations.IAsyncOperation.InvokeCompletionEvent()
UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks()
UnityEngine.ResourceManagement.ResourceManager:Update(Single)
MonoBehaviourCallbackHooks:Update()
(Filename: <2c9e9fb8d14c4ab784f60282b26754c7> Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at UnityEngine.ResourceManagement.ResourceProviders.SceneProvider+SceneOp.InternalLoadScene (UnityEngine.ResourceManagement.ResourceLocations.IResourceLocation location, System.Boolean loadingFromBundle, UnityEngine.SceneManagement.LoadSceneMode loadMode, System.Boolean activateOnLoad, System.Int32 priority) [0x00017] in <aa5070795dd44485aa123dd0fc4b45a9>:0
at UnityEngine.ResourceManagement.ResourceProviders.SceneProvider+SceneOp.Execute () [0x0005d] in <aa5070795dd44485aa123dd0fc4b45a9>:0
at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].InvokeExecute () [0x00000] in <aa5070795dd44485aa123dd0fc4b45a9>:0
at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].<.ctor>b__33_0 (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle o) [0x00000] in <aa5070795dd44485aa123dd0fc4b45a9>:0
at DelegateList`1[T].Invoke (T res) [0x0002c] in <aa5070795dd44485aa123dd0fc4b45a9>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DelegateList`1:Invoke(AsyncOperationHandle)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent()
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:UnityEngine.ResourceManagement.AsyncOperations.IAsyncOperation.InvokeCompletionEvent()
UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks()
UnityEngine.ResourceManagement.ResourceManager:Update(Single)
MonoBehaviourCallbackHooks:Update()
(Filename: <aa5070795dd44485aa123dd0fc4b45a9> Line: 0)
Setting up 8 worker threads for Enlighten.
Thread -> id: 3fac -> priority: 1
Thread -> id: 7ac -> priority: 1
Thread -> id: 560 -> priority: 1
Thread -> id: 3464 -> priority: 1
Thread -> id: 1c34 -> priority: 1
Thread -> id: 2e1c -> priority: 1
Thread -> id: 33c8 -> priority: 1
Thread -> id: 3a60 -> priority: 1