Bloqué après le tutoriel

Frere Casto
Level 3
Discord Link Steam Link Newsletter Link Kickstarter Backer Weaponsmith (Bronze)
11 months ago (edited)

Juste après le dialogue de fin du prologue (quand le gars du conseil nous dit de le suivre) je me retrouve bloqué sur un écran de chargement sans fin.
Pour info je joue avec 4 personnages personnalisés (juste au cas où....) et je joue avec une machine qui devrait amplement suffire ( i9 9900k et GTX 2080 ti )

Image :
https://ibb.co/3MV7V6v


Just a beer .... nothing else matter.

Frere Casto
Level 3
Discord Link Steam Link Newsletter Link Kickstarter Backer Weaponsmith (Bronze)
11 months ago

J'ai testé de multiple redémarrages et changements de résolutions : rien à faire.
Voici en cas de besoin mon dernier Player.log

Mono path[0] = 'C:/SteamLibrary/steamapps/common/Slasta_COTM/Solasta_Data/Managed'
Mono config path = 'C:/SteamLibrary/steamapps/common/Slasta_COTM/MonoBleedingEdge/etc'
Initialize engine version: 2019.4.1f1 (e6c045e14e4e)
[Subsystems] Discovering subsystems at path C:/SteamLibrary/steamapps/common/Slasta_COTM/Solasta_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce RTX 2080 Ti (ID=0x1e04)
Vendor:
VRAM: 11048 MB
Driver: 27.21.14.5671
Begin MonoManager ReloadAssembly
- Completed reload, in 0.216 seconds
D3D11 device created for Microsoft Media Foundation video decoding.
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 0.364500 ms
WwiseUnity: Sound engine initialized successfully.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)

Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 5774.
Total: 11.289800 ms (FindLiveObjects: 0.496300 ms CreateObjectMapping: 0.218800 ms MarkObjects: 10.540000 ms DeleteObjects: 0.034100 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 5774.
Total: 10.598600 ms (FindLiveObjects: 0.470800 ms CreateObjectMapping: 0.198700 ms MarkObjects: 9.921200 ms DeleteObjects: 0.007500 ms)

WwiseUnity: There are multiple AkWwiseInitializationSettings objects instantiated; only one will be used.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unloading 3 Unused Serialized files (Serialized files now loaded: 49)

Unloading 4634 unused Assets to reduce memory usage. Loaded Objects now: 109228.
Total: 303.022200 ms (FindLiveObjects: 4.869900 ms CreateObjectMapping: 4.642500 ms MarkObjects: 291.799100 ms DeleteObjects: 1.710300 ms)

Shader 'Lux Lit Particles/ Tess Bumped': fallback shader 'Lux Lit Particles/ Bumped Smoke' not found
WwiseUnity: There are multiple AkWwiseInitializationSettings objects instantiated; only one will be used.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unloading 2 Unused Serialized files (Serialized files now loaded: 51)

Unloading 589 unused Assets to reduce memory usage. Loaded Objects now: 172662.
Total: 323.011300 ms (FindLiveObjects: 7.279500 ms CreateObjectMapping: 4.122700 ms MarkObjects: 311.079700 ms DeleteObjects: 0.529100 ms)

Trying to reset action params with the wrong action end
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Missing sprit for action AttackMain
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unloading 2 Unused Serialized files (Serialized files now loaded: 51)

Unloading 137617 unused Assets to reduce memory usage. Loaded Objects now: 117612.
Total: 396.320900 ms (FindLiveObjects: 11.313400 ms CreateObjectMapping: 19.828500 ms MarkObjects: 328.208100 ms DeleteObjects: 36.969500 ms)

NullReferenceException: Object reference not set to an instance of an object
at SRDebugger.Services.Implementation.DebugTriggerImpl.OnError (SRDebugger.Services.IConsoleService console) [0x00000] in <2c9e9fb8d14c4ab784f60282b26754c7>:0
at SRDebugger.Services.Implementation.StandardConsoleService.AdjustCounter (UnityEngine.LogType type, System.Int32 amount) [0x00031] in <2c9e9fb8d14c4ab784f60282b26754c7>:0
at SRDebugger.Services.Implementation.StandardConsoleService.UnityLogCallback (System.String condition, System.String stackTrace, UnityEngine.LogType type) [0x00043] in <2c9e9fb8d14c4ab784f60282b26754c7>:0
at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00030] in <837c865aa5cd4227b04535396cfe399b>:0

(Filename: <2c9e9fb8d14c4ab784f60282b26754c7> Line: 0)

CRC Mismatch. Provided f93b6c7d, calculated b8978e66 from data. Will not load AssetBundle '2726a44b08a5bb28c5a903da972bc862.bundle'
(Filename: Line: 445)

NullReferenceException: Object reference not set to an instance of an object
at SRDebugger.Services.Implementation.DebugTriggerImpl.OnError (SRDebugger.Services.IConsoleService console) [0x00000] in <2c9e9fb8d14c4ab784f60282b26754c7>:0
at SRDebugger.Services.Implementation.StandardConsoleService.AdjustCounter (UnityEngine.LogType type, System.Int32 amount) [0x00031] in <2c9e9fb8d14c4ab784f60282b26754c7>:0
at SRDebugger.Services.Implementation.StandardConsoleService.UnityLogCallback (System.String condition, System.String stackTrace, UnityEngine.LogType type) [0x00043] in <2c9e9fb8d14c4ab784f60282b26754c7>:0
at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00030] in <837c865aa5cd4227b04535396cfe399b>:0
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogErrorFormat(String, Object[])
UnityEngine.AddressableAssets.AddressablesImpl:LogException(AsyncOperationHandle, Exception)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:set_OperationException(Exception)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(IAssetBundleResource, Boolean, String, Boolean)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(IAssetBundleResource, Boolean, String)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(AssetBundleResource, Boolean, Exception)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(AssetBundleResource, Boolean, Exception)
UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:LocalRequestOperationCompleted(AsyncOperation)
UnityEngine.AsyncOperation:InvokeCompletionEvent()

(Filename: <2c9e9fb8d14c4ab784f60282b26754c7> Line: 0)

Exception encountered in operation Resource<IAssetBundleResource>(2726a44b08a5bb28c5a903da972bc862.bundle):
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

NullReferenceException: Object reference not set to an instance of an object
at SRDebugger.Services.Implementation.DebugTriggerImpl.OnError (SRDebugger.Services.IConsoleService console) [0x00000] in <2c9e9fb8d14c4ab784f60282b26754c7>:0
at SRDebugger.Services.Implementation.StandardConsoleService.AdjustCounter (UnityEngine.LogType type, System.Int32 amount) [0x00031] in <2c9e9fb8d14c4ab784f60282b26754c7>:0
at SRDebugger.Services.Implementation.StandardConsoleService.UnityLogCallback (System.String condition, System.String stackTrace, UnityEngine.LogType type) [0x00043] in <2c9e9fb8d14c4ab784f60282b26754c7>:0
at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00030] in <837c865aa5cd4227b04535396cfe399b>:0
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogErrorFormat(String, Object[])
UnityEngine.AddressableAssets.AddressablesImpl:LogException(AsyncOperationHandle, Exception)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:set_OperationException(Exception)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(IList`1, Boolean, String, Boolean)
UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:CompleteIfDependenciesComplete()
UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:OnOperationCompleted(AsyncOperationHandle)
DelegateList`1:Invoke(AsyncOperationHandle)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent()
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:UnityEngine.ResourceManagement.AsyncOperations.IAsyncOperation.InvokeCompletionEvent()
UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks()
UnityEngine.ResourceManagement.ResourceManager:Update(Single)
MonoBehaviourCallbackHooks:Update()

(Filename: <2c9e9fb8d14c4ab784f60282b26754c7> Line: 0)

Exception encountered in operation Dependencies:
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

NullReferenceException: Object reference not set to an instance of an object
at SRDebugger.Services.Implementation.DebugTriggerImpl.OnError (SRDebugger.Services.IConsoleService console) [0x00000] in <2c9e9fb8d14c4ab784f60282b26754c7>:0
at SRDebugger.Services.Implementation.StandardConsoleService.AdjustCounter (UnityEngine.LogType type, System.Int32 amount) [0x00031] in <2c9e9fb8d14c4ab784f60282b26754c7>:0
at SRDebugger.Services.Implementation.StandardConsoleService.UnityLogCallback (System.String condition, System.String stackTrace, UnityEngine.LogType type) [0x00043] in <2c9e9fb8d14c4ab784f60282b26754c7>:0
at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00030] in <837c865aa5cd4227b04535396cfe399b>:0
UnityEngine.SceneManagement.SceneManager:LoadSceneAsyncNameIndexInternal_Injected(String, Int32, LoadSceneParameters&, Boolean)
UnityEngine.SceneManagement.SceneManager:LoadSceneAsyncNameIndexInternal(String, Int32, LoadSceneParameters, Boolean)
UnityEngine.SceneManagement.SceneManager:LoadSceneAsync(String, LoadSceneParameters)
UnityEngine.ResourceManagement.ResourceProviders.SceneOp:InternalLoad(String, Boolean, LoadSceneMode)
UnityEngine.ResourceManagement.ResourceProviders.SceneOp:InternalLoadScene(IResourceLocation, Boolean, LoadSceneMode, Boolean, Int32)
UnityEngine.ResourceManagement.ResourceProviders.SceneOp:Execute()
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeExecute()
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:<.ctor>b__33_0(AsyncOperationHandle)
DelegateList`1:Invoke(AsyncOperationHandle)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent()
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:UnityEngine.ResourceManagement.AsyncOperations.IAsyncOperation.InvokeCompletionEvent()
UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks()
UnityEngine.ResourceManagement.ResourceManager:Update(Single)
MonoBehaviourCallbackHooks:Update()

(Filename: <2c9e9fb8d14c4ab784f60282b26754c7> Line: 0)

Scene 'Assets/Locations/Caer_Cyflen/CaerCyflen_Scene.unity' couldn't be loaded because it has not been added to the build settings or the AssetBundle has not been loaded.
To add a scene to the build settings use the menu File->Build Settings...
(Filename: Line: 167)

Uploading Crash Report
NullReferenceException: Object reference not set to an instance of an object
at SRDebugger.Services.Implementation.DebugTriggerImpl.OnError (SRDebugger.Services.IConsoleService console) [0x00000] in <2c9e9fb8d14c4ab784f60282b26754c7>:0
at SRDebugger.Services.Implementation.StandardConsoleService.AdjustCounter (UnityEngine.LogType type, System.Int32 amount) [0x00031] in <2c9e9fb8d14c4ab784f60282b26754c7>:0
at SRDebugger.Services.Implementation.StandardConsoleService.UnityLogCallback (System.String condition, System.String stackTrace, UnityEngine.LogType type) [0x00043] in <2c9e9fb8d14c4ab784f60282b26754c7>:0
at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00030] in <837c865aa5cd4227b04535396cfe399b>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DelegateList`1:Invoke(AsyncOperationHandle)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent()
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:UnityEngine.ResourceManagement.AsyncOperations.IAsyncOperation.InvokeCompletionEvent()
UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks()
UnityEngine.ResourceManagement.ResourceManager:Update(Single)
MonoBehaviourCallbackHooks:Update()

(Filename: <2c9e9fb8d14c4ab784f60282b26754c7> Line: 0)

NullReferenceException: Object reference not set to an instance of an object
at UnityEngine.ResourceManagement.ResourceProviders.SceneProvider+SceneOp.InternalLoadScene (UnityEngine.ResourceManagement.ResourceLocations.IResourceLocation location, System.Boolean loadingFromBundle, UnityEngine.SceneManagement.LoadSceneMode loadMode, System.Boolean activateOnLoad, System.Int32 priority) [0x00017] in <aa5070795dd44485aa123dd0fc4b45a9>:0
at UnityEngine.ResourceManagement.ResourceProviders.SceneProvider+SceneOp.Execute () [0x0005d] in <aa5070795dd44485aa123dd0fc4b45a9>:0
at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].InvokeExecute () [0x00000] in <aa5070795dd44485aa123dd0fc4b45a9>:0
at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].<.ctor>b__33_0 (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle o) [0x00000] in <aa5070795dd44485aa123dd0fc4b45a9>:0
at DelegateList`1[T].Invoke (T res) [0x0002c] in <aa5070795dd44485aa123dd0fc4b45a9>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DelegateList`1:Invoke(AsyncOperationHandle)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent()
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:UnityEngine.ResourceManagement.AsyncOperations.IAsyncOperation.InvokeCompletionEvent()
UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks()
UnityEngine.ResourceManagement.ResourceManager:Update(Single)
MonoBehaviourCallbackHooks:Update()

(Filename: <aa5070795dd44485aa123dd0fc4b45a9> Line: 0)

Setting up 8 worker threads for Enlighten.
Thread -> id: 3fac -> priority: 1
Thread -> id: 7ac -> priority: 1
Thread -> id: 560 -> priority: 1
Thread -> id: 3464 -> priority: 1
Thread -> id: 1c34 -> priority: 1
Thread -> id: 2e1c -> priority: 1
Thread -> id: 33c8 -> priority: 1
Thread -> id: 3a60 -> priority: 1


Just a beer .... nothing else matter.