So, Wizards have four arcane traditions on Solasta, Greenmage, Loremaster, Shock Arcanist, and Court Mage. I was wondering what everyone thought of each tradition, and what would be best for a wizard.
Greenmage: This one has the best boons for a stat rolled wizard, since their arrow abilities rely on having a high DEX. So does getting a good AC with light armor without the Sellsword background, allowing them to cover all of the INT skills more easily. Starting with a 20 DEX makes the bow an extremely powerful weapon early game, far stronger than the cantrips until you hit level 11. Even then however, Greenmages have a plethora of additional spell options which the other wizard paths won't get. Only issue with this path is for point buy characters, having to split your stats between DEX and INT to get all the benefits can be rough. But those additional spells sure are tempting...
Loremaster: Probably the one that is the least beneficial, I've found. The advantage on Arcana checks is nice for counterspelling but oftentimes I find unnecessary. They can memorize more spells and get more spellslots, but the latter benefit arrives so late I wonder if it's worth it.
Shock Arcanist: +1 level for a lot of your direct damage spells. So you can make things go boom a bit better. Good early game especially for magic missile and scorching ray. They do have some use/day abilities though the backlash isn't the greatest. Still, it's a pretty straightforward, if effective option.
Court Mage: Shield proficiency for free, combine with the Sellsword background and your mage should have a pretty solid AC. The only issue I find is that you can get shield proficiency with the Raise Shield feat. Counterspell mastery is nice though if you're facing enemy casters. Other than that, spellshield temp HP seems like a decent option to have.
So, what are everyone's thoughts on their favorite arcane tradition?