Hey all - I've done a few google searches trying to find a way around this and it seems impossible to avoid so I thought to make a suggestion because it *really* bugs me as a new player :-)
In character creation, a couple of the backgrounds definitively dictate your characters communication personality: Sellsword and Lowlife force you to speak in slang while Academic and Aristocrat force your to speak in Formal - those backgrounds force a 30 point personality flag on your character and no matter how much you try to manipulate your other character personality traits you can't overcome it. As small as an issue this is, it just bugs me, because if I make a character who lived through his childhood and younger years as a lowlife but has worked hard to overcome his/her challenged past, he still talks in a way that I just can't stomach for my character headcanon.
Like, I might want to create a wizard who started out as a lowlife and had to beg, squander, and steal to survive until he was old enough to go out on his own and put his life together and later discovered an affinity for magic - but tries to get by in higher society - I can't just choose or make personality flags for formal speech unless I choose an aristocratic background which may not exactly match the story I have for my character. Similarly, if I want my fighter to be a sellsword... why does he have to talk in slang, if perhaps his mercenary company was somewhat reputable and fancied themselves as sellswords for the rich and famous?
Or, perhaps I want to play a rogue who was raised as an aristocrat but tries to slum it as a criminal and act all tough and unrefined and wants to talk slang? I'm stuck with a fancy pantsy high speaking lord-like rapscalion.
Perhaps this is an unpopular opinion or just and inconsequential opinion, but its just a small thing that break my immersion into my character designs. At the very least, I would like to be able to overcome these "set-in-stone" personality flags for backgrounds, somehow.
Thanks for hearing me out!



