Arcane Shock:
You overcharge your mana and become restrained until the end of your turn. However, when you cast an attack spell, your damage is always aboce average. In return you make a CON saving throw DC14 and take 2d6 phsychic damage if you fail.
5e restrained:
- A restrained creature’s speed becomes 0, and it can’t benefit from any bonus to its speed.
- Attack Rolls against the creature have advantage, and the creature’s Attack Rolls have disadvantage.
- The creature has disadvantage on Dexterity Saving Throws.
Solasta patch notes:
- Basic (Default): Restrained now prevents you from casting spells with Somatic components.
By reading this I understand the following if I use Arcane Shock, I can not use any damage spells with it. All damage spells require a semantic component. I also have a disadvantage in attack rolls (way less likely to hit the target) for the spells that require ranged attack, and I may take 2d6 damage on top of it because why not.
Don't all attack spells have semantic components you would want to use Arcane shock for? Can someone confirm this. I am trying to plan my level 8 feat/ability around if this is worth using or not. If it's just you can't move while casting a spell for a turn, then it's a easy win; however, that doesn't follow anything I am reading.
Can anyone confirm if you have a disadvantage from your spell attack roles?