Ammunition?

8 months ago

Hi everyone. I was wondering if in the full game the ranged weapons will use the ammunition rule. Do I need to expend an arrow each time I attack with the bow? Can I recover half the ammunition expended after battle?

DarkHerumor
Level 4
Newsletter Link
4 months ago

From what I've seen, you do require ammunition (and I think it's awesome :D), and very often creature you shoot will drop arrows on the ground after their death. There is some randomization I think how the % of chance an arrow will actually drop. Or maybe it's only misses that are salvageable, but in any case, never forget to loot corpses if you're looking for ammo !


I'm a warior, I... war...

goumindong
Level 8
4 months ago

You do need ammo but i suspect ammo won't be that huge an issue. At most you can shoot three arrows/turn if you are a ranger and have either hordebreaker or hunter's riposte. So you have 6 to 10 rounds of combat in order to replenish a standard 20 arrows. 

It would be nice however to auto-loot to your quiver size. RPG chores are annoying and picking up arrows that are on the ground to make sure I don't run out is peak RPG chore.

3 months ago

I echo request to refill equipped quiver as soon as the battle ends. I spend far too much time in the Inventory screen as it is, at least save me the bother of having to manually refill all my quivers.

I've got some +1 arrows. I haven't fired any of them yet, but I know that when I do I'm definitely going to search the battlefield hoping to recover most of them. Judging by what happens with unmagical arrows, I'm going to be sadly disappointed. As your game has implemented ammunition expenditure, please implement ammunition recovery.


Lynxfire
Level 4
Kickstarter Backer
3 months ago

Ugh this is my least favorite mechanic right now in the game. My main issue is that if I forget to load up my quivers pre-battle, you actually can't add ammunition during battle. You can do any other inventory adjustment like grab potions or scrolls into your quick slots, but somehow adding more ammo to your bow or crossbow quiver is out of the question? Makes the range characters a bit useless if you forget to reload and run out. I'd be totally fine with this IF it allowed you to reload your quiver, even if it took like an action...

J
Level 7
Kickstarter Backer
3 months ago

Yeah, it's odd that you can't go into your inventory mid-combat and reload your quiver. I'd be fine if it cost an action to do so, I think that's a fine penalty for not being prepared before combat but it's frustrating that if you have ammunition in your backpack and your quiver runs out your weapon is completely useless for the remainder of combat.

roc555
Level 3
3 months ago

I am not a fan of the fact that you need ammunition.

On what basis should I estimate the ammunition requirements in a new level?
In the first level (goblins) I probably needed 20 arrows. In the last level (undeads) I probably shot over 100 arrows ... or 200?

Such a "feature" also requires some effort in terms of supply in each level.
e.g. not only skeleton BOW archers, but also skeleton CROSSBOW archers.
e.g. One way to collect arrows/bolts after a fight.
e.g. ....

I hope that ammunition requirements will become an optional feature or that there will be some kind of "eternal arrow" very early, very cheap - and please don't forget the "eternal quarrel".

the_glimpse
Level 10
3 months ago

When I play an archer in D&D I have to keep track of my ammunition. In the tabletop rules you can recover half of what you shot after the combat and you can loot more from enemies.

I don't see why it should be different in Solasta.


-Glimpse

Galadan
Level 7
Newsletter Link Kickstarter Backer
3 months ago

When I play an archer in D&D I have to keep track of my ammunition. In the tabletop rules you can recover half of what you shot after the combat and you can loot more from enemies.

I don't see why it should be different in Solasta.


Just voicing my agreement to this.

I think ammunition management is important given that ranged appears quite strong. It also ties in with rations and the scavengers faction with regards to weight management and looting.



Miles to go before I sleep

3 months ago

I am not a fan of the fact that you need ammunition.

On what basis should I estimate the ammunition requirements in a new level?
In the first level (goblins) I probably needed 20 arrows. In the last level (undeads) I probably shot over 100 arrows ... or 200?

Such a "feature" also requires some effort in terms of supply in each level.
e.g. not only skeleton BOW archers, but also skeleton CROSSBOW archers.
e.g. One way to collect arrows/bolts after a fight.
e.g. ....

I hope that ammunition requirements will become an optional feature or that there will be some kind of "eternal arrow" very early, very cheap - and please don't forget the "eternal quarrel".

To me, figuring out how to balance what you carry, particularly into unknown circumstances, is part of the fun of the game.  I guess inventory management is one of those love/hate things.

I tend to keep extra arrows in the inventory, and "top up" the 20 in the quiver now and then, as I'm doing other inventory things.  That way it's automatic and I don't have to think about it.

the_glimpse
Level 10
3 months ago

Agreed with Peter George Stewart. If you know you have an archer or two, buy some arrows or bolts. Maintain those arrows or bolts.

Or go without ranged attacks.

I want a challenge in my games. And if I forget to buy or gather ammo for my ranged attackers, that is on me. 


-Glimpse

Stabbey
Level 8
Kickstarter Backer
3 months ago

I don't mind having to manage ammo - at least so far. That said, I also wouldn't mind if it weighed a little less or maybe nothing, my poor 8 STR Rogue can barely carry his weapons and some food rations before becoming Lightly Encumbered. Not a deal-breaker, but this looks to be annoying.

3 months ago (edited)

The answer is difficulty options. A radio button on game options that ensures the ammo is never depleted. There you go....fixed....now we can have those that want the ammo challenge and those that don't. Now whether this is simple or not to implement or whether they even want to or have the cycles for it is a question for the devs

roc555
Level 3
3 months ago

I don't know how you always get the idea that the developers have planned a serious ammo management - there are way too many arrows dropping in the last level for that. But that's just the point, only arrows are dropping and no bolts for crossbows.
So this is mainly a quality problem. Although the typical elven archer was taken into account in the level design, exotics like the dwarf crossbow shooter were forgotten.

Now, of course, the developers can optimize level after level ... and if they introduce a new ranged weapon (e.g. slingshot), they can start again from the beginning.
Or the developers can solve the problem with a simple option and have more time for fun things.
And no one forces a player to use this option, so players can continue to enjoy unwanted logistic problems.

A more elaborate but stylish solution is to use items that solve the problem: Like the "eternal arrow" from BG2. The existence of such items (bows that don't need arrows, always full quivers, returned throwing weapons) is documented in countless fantasy books, including D&D rulebooks.

the_glimpse
Level 10
3 months ago

I assume you mean like the Efficient Quiver (which is the non-named version of Ehlona's Quiver), which is a great idea.

If you're going by the AL rules it is on table F and then considered available for Tier 1 characters (1-4) so it would be a great item to find low level. 


-Glimpse

Player333676
Level 13
3 months ago

I think needing ammunition is necessary, otherwise you couldn't handle magic arrows (arrows +1 etc.). They need to be limited in number or it would be too powerful.