First off......oooooh the pains of arrow management and how the new breed of devs just can't make their players suffer thru too much item management. Bah! This game is curing my Baldur's Gate withdrawals to a level that I didn't think possible.Its done so well its freaking awesome!! And part of the reason is just the thing I have been suggesting to every new RPG dev ever since BG appeared. Projectile management,utility belts with potions and scrolls,rogues with extra use etc etc.You must play where every move counts and its just so well made in Solasta. :)
Ok back to my post....
Just now I was elevated above two enemies and my halfling could not get a bow shot off cause of his height! Every other character moved into his spot and was able to fire off spells and projectiles.
That is a first for me and I love that but I think that halflings are getting gimped of their ability to move thru squares occupied by larger characters because every character is doing it.This was a huge mistake made by the Pillars games where placement meant nothing and I hope this will get fixed.Placing high AC characters is part of the fun of D&D combat and also lends itself to that Baldur's Gate feel we are looking for.