Aer Elai needs a Long Rest Area

Johannes
Level 10
1 year ago (edited)

So, Princess Silverflower lets you rest in Caer Cyflen before you teleport to Aer Elai, saving you two weeks of travel. That's the last rest point you get before the final battle. While the fights in Aer Elai are not difficult (a bunch of Soraks, wraiths, and air elementals), they do wear down your HP, spell slots, and class abilities. If you use your stronger spells during these trash fights, you could end up in the final battle without high level slots and your casters are reduced to spamming cantrips.

Please add a long rest point to Aer Elai. This is especially important on higher difficulties.


A hoopy frood who really knows where his towel is.

rbarbare
Level 14
1 year ago

I think that the current design is deliberate, in order to make the final encounters harder. But it is a contrast to basically all of the rest of the game, where you can disengage and long rest as needed.

Johannes
Level 10
1 year ago

Making a fight harder by taking away some of the PC's abilities and health is unfair in my opinion. Players want to use their strongest and coolest abilities during the final battle. If you wasted spell slots during the three previous fights, you won't be able to use the awesome stuff.


A hoopy frood who really knows where his towel is.

shout27
Level 8
1 year ago

Making a fight harder by taking away some of the PC's abilities and health is unfair in my opinion. Players want to use their strongest and coolest abilities during the final battle. If you wasted spell slots during the three previous fights, you won't be able to use the awesome stuff.

... So, you're complaining about the lack of a full restore spot during the sequence where it makes the most sense not to have it? You know, where the soraks are gonna open a rift back to tirmar and unleash a horde of Soraks as well as their god upon solasta?

If you want to use your best abilities on the final battle, pace yourself and don't fall into the trap of using your most powerful abilities every battle.

Johannes
Level 10
1 year ago

Making a fight harder by taking away some of the PC's abilities and health is unfair in my opinion. Players want to use their strongest and coolest abilities during the final battle. If you wasted spell slots during the three previous fights, you won't be able to use the awesome stuff.

... So, you're complaining about the lack of a full restore spot during the sequence where it makes the most sense not to have it? You know, where the soraks are gonna open a rift back to tirmar and unleash a horde of Soraks as well as their god upon solasta?

If you want to use your best abilities on the final battle, pace yourself and don't fall into the trap of using your most powerful abilities every battle.

And how would you know how to pace yourself if you have no idea what's coming up? Every dungeon before that one has at least one long rest point. Most RPGs have means to recover before the big finale. It doesn't make sense to say "okay please only use cantrips and no special abilities because we won't let you rest before the boss fight lol". That's just weak design.


A hoopy frood who really knows where his towel is.

Anfindel
Level 8
1 year ago

Making a fight harder by taking away some of the PC's abilities and health is unfair in my opinion. Players want to use their strongest and coolest abilities during the final battle. If you wasted spell slots during the three previous fights, you won't be able to use the awesome stuff.

But this is precisely what the bad guys WANT to do to you. They want to keep you from stopping their nefarious plan, and will make you run through a gauntlet of minions ordered to delay, distract and disarm you of resources - the intention being you enter a final battle with the Big Bad Bosses at less than optimal strength.

The Big Bad Bosses do NOT say, aw...you look tired and hungry - before you try and stop us from the final act to take over the world (bwa ha ha ha ha) please go have a nice nap and a bite to eat.  We'll just wait quietly over in that corner there until you are ready to start. Well, maybe they would say that, but only if the plan was to kill you while you ate and napped - which essentially brings us right back to that aforementioned gauntlet...

Johannes
Level 10
1 year ago

The Big Bad Bosses do NOT say, aw...you look tired and hungry - before you try and stop us from the final act to take over the world (bwa ha ha ha ha) please go have a nice nap and a bite to eat.  We'll just wait quietly over in that corner there until you are ready to start. Well, maybe they would say that, but only if the plan was to kill you while you ate and napped - which essentially brings us right back to that aforementioned gauntlet...

You are mixing real world logic with game mechanics here. By your logic, no long rest points should exist within the game because no villain wants anyone to rest in their dungeon. This isn't pen&paper, where villains COULD ambush you while sleeping. This is a video game, where villains wait in their area until you come to them. This is a video game where action economy and spell management are important. If you enter the final boss battle and cannot use your coolest, strongest abilities because you wasted them on trash, you feel terribly disappointed. I know I did.


A hoopy frood who really knows where his towel is.

TomReneth
Level 14
1 year ago

I'm already fairly conservative with my spellslots, so I didn't really notice or care. But I will say that it does run counter to the other dungeons and areas in the game, meaning it can come as quite the surprise.

I will say that I expected no rest area though, given how the cutscene played out.


Typos happen. More so on the phone.

1 year ago

If you use your stronger spells during these trash fights

Found the problem.

Neuromancer
Level 2
1 year ago

I might be late here but do you mean the place where you find Kithaiela? There is one right behind the Mausoleum.

TomReneth
Level 14
1 year ago

I might be late here but do you mean the place where you find Kithaiela? There is one right behind the Mausoleum.

This is a different area called Aer-Elai, where Kythaela believes she is, but actually isn't. 


Typos happen. More so on the phone.

Anfindel
Level 8
1 year ago

The Big Bad Bosses do NOT say, aw...you look tired and hungry - before you try and stop us from the final act to take over the world (bwa ha ha ha ha) please go have a nice nap and a bite to eat.  We'll just wait quietly over in that corner there until you are ready to start. Well, maybe they would say that, but only if the plan was to kill you while you ate and napped - which essentially brings us right back to that aforementioned gauntlet...

You are mixing real world logic with game mechanics here. By your logic, no long rest points should exist within the game because no villain wants anyone to rest in their dungeon. This isn't pen&paper, where villains COULD ambush you while sleeping. This is a video game, where villains wait in their area until you come to them. This is a video game where action economy and spell management are important. If you enter the final boss battle and cannot use your coolest, strongest abilities because you wasted them on trash, you feel terribly disappointed. I know I did.

I'm not mixing up real world logic. I am contrasting your desires with the designers intent. The game designers clearly wanted to create a "gauntlet", where the end game villains intent is to wear you down, slow you down and soften you up, while your goal is to deny them that benefit.  This may not translate to a players desired course through the endgame, and may not have been successfully developed to your tastes, but it is an acceptable story line choice for them to make. They provide various "mini-caches" of potions and scroll s through those last few zones to assist you in managing the gauntlet and of course you have short rests as well. While you would prefer to expend your top abilities on trash and then restore them for the final battle, the designers wanted the various action economies to really mean something in the end.  The more carefully you expended them earlier on, the better equipped you were in the final battle. 

Gabs
Level 5
1 year ago

I agree with the OP this place needs a resting area. However not for the same reason: I need to level up!!!

Aer Elai
Visitor
9 months ago

The thing that's gnawing at me is the "Explore the Palace" part of the quest where the palace is on it's side and there really isn't any way in. Right at the end of the map where one continues to the next map in the quest, there is a small sort of burgundy room that looks like a rest area. Is it because it's on it's side like the palace that it can't be used and there is some secret you have to unlock? Even in the journal under the "Explore the Palace" part of the quest, it deliberately suggests that you "might get a rest". I keep thinking of the meat cube battle from the quest before (the name of which I can't remember just now) and how you could manipulate the floor into two different positions for no reason. May there even be a relay between different quests that may alter map conditions? -obsessively addicted to this game graphics.

Egrijandenau
Visitor
5 months ago (edited)

People agreeing with the design the devs pulled out of their hat for this quest are missing the point. You can't train players to do one thing 99% of the game just to demand of them to do the opposite at the last minute. That's not how good game development works, PERIOD. You can defend crap if you like it, but it doesn't make it better. 


What devs should have done is very, very easy: make a large gauntlet, a hard one, give the players a rest point at the end, ONLY ONE, and then throw at them a HARDER FINAL BATTLE, because the one they throw at you is absolutely pathetic, and they have to do it the way they're doing it because they know they can't throw stronger enemies at you, because you're spent. They're creating a worse last fight by shooting themselves on the foot because they didn't understand that WORLD COHERENCE and GAME DESIGN COHERENCE are not the same things. They could have had literally everyone happy, but no, they chose to throw a lame last fight you have to fight with cantrips and, if you have them, un-upcastable (that's a word now) scrolls, when they could have thrown four dragons and twenty grunts at you, like I have seen in some really, REALLY well paced and designed 3rd party campaigns.


This should be SELF-EVIDENT. 

Mister00ps
Level 13
Discord Link Steam Link Newsletter Link Kickstarter Backer
5 months ago

People agreeing with the design the devs pulled out of their hat for this quest are missing the point. You can't train players to do one thing 99% of the game just to demand of them to do the opposite at the last minute. That's not how good game development works, PERIOD. You can defend crap if you like it, but it doesn't make it better. 


What devs should have done is very, very easy: make a large gauntlet, a hard one, give the players a rest point at the end, ONLY ONE, and then throw at them a HARDER FINAL BATTLE, because the one they throw at you is absolutely pathetic, and they have to do it the way they're doing it because they know they can't throw stronger enemies at you, because you're spent. They're creating a worse last fight by shooting themselves on the foot because they didn't understand that WORLD COHERENCE and GAME DESIGN COHERENCE are not the same things. They could have had literally everyone happy, but no, they chose to throw a lame last fight you have to fight with cantrips and, if you have them, un-upcastable (that's a word now) scrolls, when they could have thrown four dragons and twenty grunts at you, like I have seen in some really, REALLY well paced and designed 3rd party campaigns.


This should be SELF-EVIDENT. 

Yes we can, it's called End Game fight, it should go without saying, by definition it should be challenging, it's the basic function of an end of RPG campaign on paper or in video games. If you can't accept this, I'm afraid you need to play with other types of games.


Quoi que tu dises, quoi que tu fasses... I speak bad English... so what?