Aer Elai needs a Long Rest Area

Johannes
Level 10
3 months ago (edited)

So, Princess Silverflower lets you rest in Caer Cyflen before you teleport to Aer Elai, saving you two weeks of travel. That's the last rest point you get before the final battle. While the fights in Aer Elai are not difficult (a bunch of Soraks, wraiths, and air elementals), they do wear down your HP, spell slots, and class abilities. If you use your stronger spells during these trash fights, you could end up in the final battle without high level slots and your casters are reduced to spamming cantrips.

Please add a long rest point to Aer Elai. This is especially important on higher difficulties.


A hoopy frood who really knows where his towel is.

rbarbare
Level 13
3 months ago

I think that the current design is deliberate, in order to make the final encounters harder. But it is a contrast to basically all of the rest of the game, where you can disengage and long rest as needed.

Johannes
Level 10
3 months ago

Making a fight harder by taking away some of the PC's abilities and health is unfair in my opinion. Players want to use their strongest and coolest abilities during the final battle. If you wasted spell slots during the three previous fights, you won't be able to use the awesome stuff.


A hoopy frood who really knows where his towel is.

shout27
Level 8
3 months ago

Making a fight harder by taking away some of the PC's abilities and health is unfair in my opinion. Players want to use their strongest and coolest abilities during the final battle. If you wasted spell slots during the three previous fights, you won't be able to use the awesome stuff.

... So, you're complaining about the lack of a full restore spot during the sequence where it makes the most sense not to have it? You know, where the soraks are gonna open a rift back to tirmar and unleash a horde of Soraks as well as their god upon solasta?

If you want to use your best abilities on the final battle, pace yourself and don't fall into the trap of using your most powerful abilities every battle.

Johannes
Level 10
3 months ago

Making a fight harder by taking away some of the PC's abilities and health is unfair in my opinion. Players want to use their strongest and coolest abilities during the final battle. If you wasted spell slots during the three previous fights, you won't be able to use the awesome stuff.

... So, you're complaining about the lack of a full restore spot during the sequence where it makes the most sense not to have it? You know, where the soraks are gonna open a rift back to tirmar and unleash a horde of Soraks as well as their god upon solasta?

If you want to use your best abilities on the final battle, pace yourself and don't fall into the trap of using your most powerful abilities every battle.

And how would you know how to pace yourself if you have no idea what's coming up? Every dungeon before that one has at least one long rest point. Most RPGs have means to recover before the big finale. It doesn't make sense to say "okay please only use cantrips and no special abilities because we won't let you rest before the boss fight lol". That's just weak design.


A hoopy frood who really knows where his towel is.

Anfindel
Level 8
3 months ago

Making a fight harder by taking away some of the PC's abilities and health is unfair in my opinion. Players want to use their strongest and coolest abilities during the final battle. If you wasted spell slots during the three previous fights, you won't be able to use the awesome stuff.

But this is precisely what the bad guys WANT to do to you. They want to keep you from stopping their nefarious plan, and will make you run through a gauntlet of minions ordered to delay, distract and disarm you of resources - the intention being you enter a final battle with the Big Bad Bosses at less than optimal strength.

The Big Bad Bosses do NOT say, aw...you look tired and hungry - before you try and stop us from the final act to take over the world (bwa ha ha ha ha) please go have a nice nap and a bite to eat.  We'll just wait quietly over in that corner there until you are ready to start. Well, maybe they would say that, but only if the plan was to kill you while you ate and napped - which essentially brings us right back to that aforementioned gauntlet...

Johannes
Level 10
2 months ago

The Big Bad Bosses do NOT say, aw...you look tired and hungry - before you try and stop us from the final act to take over the world (bwa ha ha ha ha) please go have a nice nap and a bite to eat.  We'll just wait quietly over in that corner there until you are ready to start. Well, maybe they would say that, but only if the plan was to kill you while you ate and napped - which essentially brings us right back to that aforementioned gauntlet...

You are mixing real world logic with game mechanics here. By your logic, no long rest points should exist within the game because no villain wants anyone to rest in their dungeon. This isn't pen&paper, where villains COULD ambush you while sleeping. This is a video game, where villains wait in their area until you come to them. This is a video game where action economy and spell management are important. If you enter the final boss battle and cannot use your coolest, strongest abilities because you wasted them on trash, you feel terribly disappointed. I know I did.


A hoopy frood who really knows where his towel is.

TomReneth
Level 14
2 months ago

I'm already fairly conservative with my spellslots, so I didn't really notice or care. But I will say that it does run counter to the other dungeons and areas in the game, meaning it can come as quite the surprise.

I will say that I expected no rest area though, given how the cutscene played out.


Typos happen. More so on the phone.

2 months ago

If you use your stronger spells during these trash fights

Found the problem.

Neuromancer
Level 2
2 months ago

I might be late here but do you mean the place where you find Kithaiela? There is one right behind the Mausoleum.

TomReneth
Level 14
2 months ago

I might be late here but do you mean the place where you find Kithaiela? There is one right behind the Mausoleum.

This is a different area called Aer-Elai, where Kythaela believes she is, but actually isn't. 


Typos happen. More so on the phone.

Anfindel
Level 8
2 months ago

The Big Bad Bosses do NOT say, aw...you look tired and hungry - before you try and stop us from the final act to take over the world (bwa ha ha ha ha) please go have a nice nap and a bite to eat.  We'll just wait quietly over in that corner there until you are ready to start. Well, maybe they would say that, but only if the plan was to kill you while you ate and napped - which essentially brings us right back to that aforementioned gauntlet...

You are mixing real world logic with game mechanics here. By your logic, no long rest points should exist within the game because no villain wants anyone to rest in their dungeon. This isn't pen&paper, where villains COULD ambush you while sleeping. This is a video game, where villains wait in their area until you come to them. This is a video game where action economy and spell management are important. If you enter the final boss battle and cannot use your coolest, strongest abilities because you wasted them on trash, you feel terribly disappointed. I know I did.

I'm not mixing up real world logic. I am contrasting your desires with the designers intent. The game designers clearly wanted to create a "gauntlet", where the end game villains intent is to wear you down, slow you down and soften you up, while your goal is to deny them that benefit.  This may not translate to a players desired course through the endgame, and may not have been successfully developed to your tastes, but it is an acceptable story line choice for them to make. They provide various "mini-caches" of potions and scroll s through those last few zones to assist you in managing the gauntlet and of course you have short rests as well. While you would prefer to expend your top abilities on trash and then restore them for the final battle, the designers wanted the various action economies to really mean something in the end.  The more carefully you expended them earlier on, the better equipped you were in the final battle.