Adding a Perk to a Class?

alex33x
Visitor
4 months ago

How hard would be it to add a perk to a class, like heavy armor for Wizard?

Baraz
Level 14
Steam Link Newsletter Link Kickstarter Backer Weaponsmith (Bronze)
4 months ago (edited)

You mean a Feat. 

The game had : Might of the Iron Legion - Trained in the traditions of the Iron Legion, you are proficient with Longswords, Shortswords, and Heavy Armor.

But first you need to be proficient with Medium armor, which a Wizard can obtain via a Background or another Feat. 


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alex33x
Visitor
4 months ago

You mean a Feat. 

The game had : Might of the Iron Legion - Trained in the traditions of the Iron Legion, you are proficient with Longswords, Shortswords, and Heavy Armor.

But first you need to be proficient with Medium armor, which a Wizard can obtain via a Background or another Feat. 

Is this do able by just playing the game, or does it have to be achieve through modding?

Baraz
Level 14
Steam Link Newsletter Link Kickstarter Backer Weaponsmith (Bronze)
4 months ago (edited)

You mean a Feat. 

The game had : Might of the Iron Legion - Trained in the traditions of the Iron Legion, you are proficient with Longswords, Shortswords, and Heavy Armor.

But first you need to be proficient with Medium armor, which a Wizard can obtain via a Background or another Feat. 

Is this do able by just playing the game, or does it have to be achieve through modding?

EDIT : I did not notice the concext (modding forum) and so misunderstood your question. 

What I wrote is all in-game by default.  We would tell you if it required a mod.

The D&D rules (5e and prior) make it very very hard for a Wizard to wear Heavy armor, but it can be done, but has a cost.  In fact, it is almost impossible in D&D tabletop, but it can be done in Solasta with what I mentioned above. 

Generally, experienced D&D players will settle for Medium armor for a Wizard, which is easy to have in Solasta due to a background that allows Medium armor.


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mrfuji3
Level 7
4 months ago

To clarify, every character will have the choice of increasing their stats or taking a feat at levels 4 and 8.

Fighters will get an additional stat increase or feat at level 6, and rogues at level 10.

There are mods to grant feats too, such as the popular one that gives humans a starting feat (otherwise, they're a pretty underwhelming race. Humans in 5e have this option, but this isn't in the SRD) or just gives all classes a starting feat.