Right now, monsters always show their current hp as both a bar and a precise numeric value. I wish the numeric value was hidden until you get to higher-tier familiarity with that monster (even if just the second tier). My reasoning:
- It's a better approximation of tabletop D&D - in all the tables I've played, the DM would give a general description of how wounded the monster is - analogous to the bar - but would not reveal the exact hp.
- It makes never-before-met monsters more mysterious and, consequentially, scarier. It means taking more cues from monster appearance, which I find cool.
- It takes away some of the metagaming of trying to tailor precise damage ranges to precise enemy hp. For example, in my playthroughs, magic missile is the biggest finisher because I frequently use it to finish off low-hp enemies. Admittedly this metagaming is sometimes fun... But maybe reserve it until you get higher familiarity to justify it.
I know there was talk of introducing difficulty settings - this option could be incorporated into those settings if it's deemed too punishing for some players.