A selection of bugs and inconsistencies found in playthrough.

RJM
Level 8
9 months ago (edited)

When sending a character to get the contents of the urn containing the primed shortsword, they climb down one cell too far and walk through several sections of rock instead of on top of them.

RJM
Level 8
9 months ago (edited)

Ok, seems I can't submit multiple bug reports because my account is too new. So, storing other bugs here:

Dancing lights: Cancelling concentration on one dancing lights in order to cast it again elsewhere fails; the original lights remain but your action is lost.

Dancing lights again: They can't float freely or cling to the sides or underneath objects, or even 'jump'. If you can manage the latter functionality for Soraks, you can manage it for spells.

Surprise when travelling: party perception does not seem to be playing much of a role in this if surprise is almost universally in favour of the enemy and everyone in the party is surprised.

When travelling, there's no reason why a mage would not cast mage armour since it lasts 8 hours, the full adventuring/travelling day. It should at least be offered as a choice.

Light issues: Disadvantage for attacking an unlit opponent vs advantage for attacking an opponent that cannot see you cancels out. You can't cherry pick one and not the other.

RJM
Level 8
9 months ago

Spiritual weapon: it gets to move its full distance AND attack once. Moving it tactically should not end your control over it for the round without an attack being made.

RJM
Level 8
9 months ago

Oops: tabbing to the browser to post a report appears to have crashed Solasta in the middle of the fight with the boss Sorak in the Library. That didn't happen previously.

RJM
Level 8
9 months ago

Mysterious crown: cannot be targeted for identify.

RJM
Level 8
9 months ago (edited)

Caer Lum: when you return to the map later you cannot get into the keep building. The ajar door is unnavigable. Nor can you reach the Sorak camp / Ancient Library to have another go at the chests you could not reach first time because you lacked the jump spell. You should be able to reach there via the way you exited the map last time. Perhaps you need a Caer Lum exit waypoint on the main map so you can choose which way to enter this location second time around?

Andre Dias
Visitor
9 months ago

i just finished the hole early access game and have a few things to say as bugs i found:(spoiler alert)

Last tower the bags of loot that trigger the gost and the wraight if you grab them and starts the enconter then your all interactions in the game get bugged you can't do nothing you need to load your last save to be able to do something, because of having to load it several times I can say is a recurring bug so needs some fixing.

some visual bugs on the crazy library when you activate the towers that become passages sometimes you ear the sound but the visual doesn't happen so i was walking in mid air half the time.

bone archers when they die they drop loot usually a shortbow and some arrows , when you loot this and press pickup again you get up to 4 staks of 20 arrows of loot just at the entrance of the lasst tower i made more than 20 staks of arrows i think this is a bug or not but doesn't seem very normal...

the fight with akasha the vampire if you use light spell they take damage but iif you break the window boards and sunlight comes in no damage 

i am eager for more content keep up

RJM
Level 8
9 months ago

Travel map with ruined tower:

Only a bunch of idiots would camp right beside a ruined tower and not have their lookout sentry up at the top of it, while the others sheltered below. I know you like maps with verticality but in this instance the party should have the benefit, not the monsters.

While travelling along, again only a bunch of idiots would walk so close to the tower without being extremely cautious. To start the party facing away from it as if they've walked through the ruins, not had a quick search for anything interesting and noticed nothing is doubly foolish.

RJM
Level 8
9 months ago (edited)

Rogue attacking from darkened cell onto an illuminated target not adjacent to anybody: No advantage was displayed on the combat information but sneak attack was dealt. Query: was there a benefit to the visibility that was not listed (would be correct) or was it treating the dancing lights spell as an ally (incorrect)?

RJM
Level 8
9 months ago

Equipped weapon sets: You shouldn't need two shields to be able to have e.g. sword + shield as one option and javelin + shield as another. A third weapon set would be nice for martial classes as there are  times when you want to swap between slashing and bludgeoning weapons and have a missile weapon too.

RJM
Level 8
9 months ago

Food is removed from character slot 1 first, yet it is allocated to the character doing the hunting when gained. That can lead to one very overburdened character in an ambush when the party as a whole had plenty of carrying capacity.

RJM
Level 8
9 months ago

After returning with the Crown: having the paladin in the party arguing that he wanted to keep the crown was very odd. It feels like the martial character's attitudes are set with a more selfish warrior in mind than a law/authority/altruistic paladin.

RJM
Level 8
9 months ago

Spiritual weapon spell: It is a bonus action to cast and on the turn it is cast you can attack with it.

All spells that allow movement/repositioning: allow part movement instead of click-and-done. This is particularly true for spiritual weapon where you may want to move past the enemy and attack it from behind so that you're closer to the next enemy. This is quite important to get the best out of the spell with its limited movement speed. For things like dancing lights it allows you to experiment with positioning to get the lighting right.

RJM
Level 8
9 months ago

Damage resistance/immunity: it would be helpful for the combat log to display an icon or message when damage is reduced e.g. resistance to non-magical damage. People without strong D&D knowledge will get frustrated if attacks seem to be doing consistently low damage, especially damage below the normal minimum.

RJM
Level 8
9 months ago

Measuring distances: In D&D every second cell moved diagonally costs double, so moving 30' diagonally would only move you 4 cells. For movement I can see why you might overlook this rule but it's going to make area damage spells noticeably more potent (and harder to target to avoid your own party) if a 20' radius spell like fireball covers 64 cells rather than 44. 

RJM
Level 8
9 months ago (edited)

Bug: Dark castle surface area: the map view "basket" contents show different items to the actual hollow tree stump next to the long rest safe area. Once the stump is emptied, the items remain showing on the map.

Once I long rested at that location, the stump refilled with other items including a few that had previously been in my rogue's inventory. It then showed empty on the map after I cleared it out.