A couple questions from a noob after 6 hours

SiyonKart
Visitor
3 months ago (edited)

Hi guys! I'm new to both solasta and DnD and have a couple questions/problems :

  1. The power of my characters is quite uneve https://19216811.cam/ 

  2. n. My ranger never misses and is amazing whereas my mage (illusion mage) misses almost all of his cantrips and spells making him extremely not fun to play. Why is that?

  3. The loot. I barely find any interesting good loot, all items are the same and I'm not sure how I'm supposed to improve my gear.

  4. Some characters are not interesting to play. For example, my shield warrior is terribly boring and basically only attacks. He has no spell or no mechanics making him interesting. My ranger is a bit similar, it basically just right clicks. Does it get better with more levels? https://1921681001.id/

  5. Can you add other points in your character later on or is the gear the only way to improve?

  6. How conservative should I be with my spell points? I'm always afraid to run out but so far I've always found long rest opportunities after a couple fights.

Thank you in advance for your help and sorry again for those stupid questions!

belgarath197
Level 1
3 months ago

1) Some classes start out stronger then others. Mages and other pure casters become very strong in the late game, where in the early levels martial classes can outshine them. There are still plenty of spells that are very good early on like sleep, and for offense magic missile hits automatically. 

2) You will find better (and magical) gear pretty soon, and you can craft magical gear as well, once you have both the recipy (which can be found and bought) and the required ingredients, like primed weapons/armor

3) Some classes have more varied abilities then others. A fighter is really only good at fighting (not that there is anything wrong with that, they can make great tanks and damage dealers). Try a Paladin, they are good in melee, but also have spells they can cast and powers like Smite which are very strong and make them feel like less of a one trick pony

4) Every 4 levels you can either raise one ability score by 2 or two by 1. Instead of this you can also take a feat, which give various bonusses/abilities and can be very strong and flavorful. You can also find gear that increases your ability scores.

5) In a big dungeon it does not hurt to save some of your stronger abilities/spells for boss fights/stronger enemies, though there are indeed plenty of long rest locations. Especially while travelling you can use them liberally since it usually takes several long rests before you reach the destination..

Hope this helps a bit.

TomReneth
Level 14
3 months ago

Here are my takes


Hi guys! I'm new to both solasta and DnD and have a couple questions/problems :

The power of my characters is quite uneven. My ranger never misses and is amazing whereas my mage (illusion mage) misses almost all of his cantrips and spells making him extremely not fun to play. Why is that?

Accuracy should be fairly similar across the characters (usually +4 or +5 at lvl 1), but spells depending on Saving Throws (the enemy rolls the dice) tend to be more unreliable than spell that target AC (you roll the dice). Seeing as you call your mage an illusionist, I am guessing you primarily use a cantrip like Shadowdagger for your standard damage dealing, which uses a Saving Throw. 

If you have another cantrip that deals damage, like Firebolt or Chill Touch, they will likely feel more reliable. It is also worth considering using a ranged weapon, like a light crossbow, until lvl 5, when cantrips get stronger.

A lot of non-cantrip spells that uses saving throws still do something if they fail, like Burning Hands still doing half damage. Other spells won't do anything if they fail, but also tend to be much stronger if they work. Like Charm. 

D&D 5th Edition is balanced around missing being a regular occurance, so keep that in mind. If you want to miss less, you should use the spell Bless as often as possible. It is a powerful low level Cleric spell that increases accuracy (and saving throws defensively) for 3 or more people.

  1. The loot. I barely find any interesting good loot, all items are the same and I'm not sure how I'm supposed to improve my gear.

You usually begin finding magical gear late lvl 3 or 4 in Solasta, in my experience. There is also craftable items, which Wizards, Sorcerers and anyone with Arcana skill can make when you have the recipe and ingredients. 

  1. Some characters are not interesting to play. For example, my shield warrior is terribly boring and basically only attacks. He has no spell or no mechanics making him interesting. My ranger is a bit similar, it basically just right clicks. Does it get better with more levels?

For some classes, it does get better. Fighters, especially Champions and Mountaineers, are very basic to play, but Paladins, Rangers and Spellblades (a subtype of Fighter you can pick at lvl 3) get a lot more abilities as they level up, mostly in the form of spells. 

  1. Can you add other points in your character later on or is the gear the only way to improve?

You get what is known as an Ability Score Increase (ASI) at levels 4 and 8 on all classes. Fighters also get an additional ASI at lvl 6, while Rogues get an additional ASI at lvl 10, for a total of 3 in Solasta's current level cap, compared to 2 for everyone else. An ASI can also be used to get a Feat, which is a different type of bonus than just increased stats. 

If we get increased level caps, every class also gets an ASI at level 12, 16 and 19. Fighters get an additional ASI at level 14. 

  1. How conservative should I be with my spell points? I'm always afraid to run out but so far I've always found long rest opportunities after a couple fights.

Most areas in the game have a long rest area or two you can use to refill your character, largely at no cost outside of the rations it consumes. So if you can manage the ration cost, you can take a Long Rest after almost every fight in most areas of the game. You can also use the Short Rest function to recover health and some abilities (Fighters get some of their abilities on Short Rest, for example).

I wouldn't go all out before finding the long rest area on my first playthrough though. There are some areas where you only get a Long Rest towards the end. But once you find it, there is nothing stopping you from resting as much as you need.

If you find the game too easy while resting all the time (and having your mages and clerics go all out in every fight will make a lot of the fights very easy), you can try to rest less and see how far you can get without resting.



Thank you in advance for your help and sorry again for those stupid questions!

There's nothing stupid about these questions; D&D can be very unintuitive for people who aren't used to it. What characters do you have in your party?


Typos happen. More so on the phone.