100% Halflings party, any advices?

Armanoïde
Visitor
1 week ago

Would you please help me find a jack all trade party? i know it's not optimal playing a unique race, anyway i want to choose a 100% Halflings party as an RP choice (  "Dark Crystal" Gelflings spirit)

What spec/class should i choose to better suit my needs?

I wish it's still viable as a 1rst authentic difficulty playtrough...

Thanks

TomReneth
Level 14
1 week ago

We protect the Lords and the Lords protect the Crystal!


I'm going to assume Standard Array or Point Buy, since the infinite rerolls and Free Edit options makes most racial stat bonuses neglible. So my advice will assume a 27 point build with halfling racial bonuses in mind. You can use Free Edit to "change" where the racial bonuses go and still stick to a 27 point too, if that appeals.

Halflings lend themselves well to Dexterity based characters with a +2 bonus, so I'd probably begin with that. Island gets +1 Charisma and Marsh gets +1 Constitution.

Marsh are well suited for dex Fighters and Rangers, while Island can make very strong dex Paladins. All of these are good options for frontline characters. There are Strength boosting items available eventually and spells like Jump and Misty Step, so the less than ideal jump distance for dex builds won't be much of a problem with a bit of preparation.

You'll have to live with a max value of 15 at lvl 1 for Wisdom and Intelligence for the caster classes, which is a bit annoying, but it is still viable. Good play will compensate for that. For casters, both Clerics and Wizards are very strong. I recommend staying away from the Insight and Loremaster subclasses, but everything else is good. When Sorcerer is released, Island Halflings will make great use of that class.

Assuming a balanced party, you should probably have 1 warrior (fighter, ranger or paladin), 1 cleric and 1 wizard. That leaves 1 open slot, usually to reinforce one side of your party. Rogues are good skirmishers, a second warrior makes the party tankier and another caster can spiral out of control. If you want to play it safe, a Lowlife background warrior is a good option. They are more defensive than Rogues and the Lowlife background will let them pick locks.


Here is a party I could see working reasonably well:

Stats are displayed in this order: Str / Dex / Con / Int / Wis / Cha

Island Halfling Paladin. Rapier and shield for maximum AC. All subclasses are great. 12 / 16 / 14 / 8 / 10 / 16

Marsh Halfling Cleric. Oblivion, Battle, Law or Elemental Domain. 10 / 17 / 14 / 10 / 15 / 8

Marsh Halfling Wizard. Greenmage. 10 / 17 / 14 / 15 / 10 / 8

Marsh Halfling Ranger. Lowlife background. Hunter (Colossus Slayer, Multiattack Defense). 12 / 17 / 14 / 10 / 14 / 8


This party will be able to do a fair bit of damage at range, while also having staying power in melee. I recommend going for 18 dex and 16 int/wis for the wizard/cleric at level 4.


Typos happen. More so on the phone.

J
Level 8
Kickstarter Backer
1 week ago

My recommendation would be to not put things on the top shelf.

Armanoïde
Visitor
1 week ago

Wow Fantastic TomReneth!

Funny, i was making a Paladin, Cleric and Greenmage Wizard party but was still hesitating between Rogue and Ranger.

Nice to see i wasn't wrong.

I got difficulties choosing background, for exemple my Wizard Greenmage.
Sellsword seems interesting because you can be proficient with medium armor, meanwhile i think Lawkeeper and the enforcer feature (proficient with martial weapon) is appealing.

i read somewhere that a wizard with a longbow can be very effective, anyway as a Halfling do i suffer of any malus if i equip a longbow?

Thanks mate.