Last dev posts

Hello everyone! We hope you're out there having fun enjoying the Sorcerer Update. We're doing this little update to inform you all that we'll be hosting a small Dev Stream on Tuesday 27th starting at 9 am PDT / 11 am EDT / 6 pm CEST for about 2 hours, where we'll discuss the game, the update and also talk a bit about the future (a bright one, worry not). We're also taking the opportunity...
Wait, is MS still on 1.1.6? It should have been updated a few hours ago!
Hey there folks, First of all, thank you. Reporting bugs allows everyone to have a better experience in the long run, and we can't catch every little bug on our own (otherwise AAA games would have long been bug-free, ha ha ha...) - so having you guys helping is greatly appreciated. That said, you can help even more! Here is a list of things you can do to up your Bug Reporting proficiency bonus: Always...
Important Information!  Added Russian & Brazilian Portuguese localizationPlease make sure to remove / deactivate all your mods! Large updates will often conflict with existing mods, so mods may very well break the game if you don't deactivate them - leading to frequent crashes and / or other issues.This also means loading a save of a run where you had mods enabled will probably break. If you run into a bug, a list of known issues...
Hey there folks, We're happy to finally share with you the release date of the Sorcerer Update, coming in next week on Tuesday July 13th! The Sorcerer Update will not only bring a new playable class to the Solastan roster, but also several new environments for the Dungeon Maker and a plethora of bug fixes and improves. But before that... Let's go back to the good ol' habits of our Dev Updates!  And by good...
Create your own Dungeons. Endless possibilities, countless hours of enjoyment. And more features to come in the future!
https://forums.solasta-game.com/forum/black-screen-when-starting-campaign-infinite-loading-screens-fix
The pickpocket ability only worked during the tutorial. It's not a question of EA was "better" than the full release - we just realized that there was no reason to keep in in-game as we didn't have the time to implement it outside the tutorial, thus giving a false sense of usefulness to the skill. We did add a warning during character creation that Sleight of Hand is not used in the Solasta main campaign.
Tile Set 1: The first tile-set I would like to see is a forest/outdoor tile-set with running streams and rocky cliff-sides that the characters could climb. There would also be entrances for caves and underground passages, which would be apart of the second tile-set. Tile Set 2: The second tile-set would feature an underground cavern system with winding passages, which would lead to larger cavernous chambers, some of them having under ground pools of water....
You'll get those at launch, we'll send you codes :)

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