Last dev posts

Hello there folks! It's been quite some time since we last showed you what's going on behind the scenes, hasn't it? Worry not - I have you covered. So, what have we been up to since the end of our Kickstarter campaign? Important Note: As a reminder, everything you're about to see is Work In Progress! That means some of it may look clunky, janky, broken, empty, ugly - and even if it does look...
Hey there folks! There are quite a few of you Kickstarter backers who're going to have to name someone (or something!) in Solasta. In order to help you in this ordeal, let us share with you our Character Naming Guidelines. Dwarves Dwarf names have the harsh and gritty sound of the mountains. Usually the consist of a first name like those listed below, plus a second name which may be a nickname or a patronymic...
You often hear about LD (Level Design) when reading about Game Development - but what about LB (Level Build)? What is Level Building? Did you even know it existed? In this article, we've asked Tactical Error to give us more insight about this very important step. Level Building is all the steps between the functional level made by the Level Designer, and the actual level that you'll see in-game. To put it simply, it would...
Here's a list of Frequently Asked Questions, please don't hesitate to PM me on Discord if you have any other questions (it might help other people) BACKER / KICKSTARTER QUESTIONS  Q: I had Payment Issues with Kickstarter and the money wasn't sent. Do I still get my Kickstarter Reward? A: When our Pledge Manager goes live, you'll be able to try to get the payment working again. As long as you tried to Pledge through...
Hello there fine folks! Here are the latest news from the Tactical Adventures crew. D&D Beyond As promised during the Kickstarter Campaign, the four Archetypes revealed in the Pre-Alpha Demo are now available on D&D Beyond Homebrew! You will find: The Battle Domain (Cleric)The Darkweaver (Rogue)The Mountaineer (Fighter)The Shock Arcanist (Wizard)Disclaimer: This is a non final version of these archetypes.The Features listed may change, and some may differ between tabletop version (Solasta Campaign Rulebook) and...
This is quite hard to say - complexity and importance is very subjective to the player. The ambition is of course to have some meaningful dialog results, aside from the simple "here get some extra rewards". What will those consequences be? We can't really say for now.
Hey there Mauro! It was announced during the Kickstarter that we would not implement Multiclassing (at least not at launch). That being said, when modding hits the fan there's no telling what people may be able to do :p
Hello, There is an "outside" world, you'll be travelling around and discovering new places, etc. We're working on the map system, and there will also be one main city, and probably a few small villages. Best
That has been noted in our todo list, thanks! :)
Eeeeh, I'm waiting to see what they do with the game before judging. "Missing does not work" is one of those things where it sounds scary, but anyone who played Pathfinder Kingmaker on higher difficulty and ended up missing 15x in a row can understand where the frustration comes from... soooo I'm eagerly waiting for Larian to show us some gameplay! :D

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